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Feedback and Typos


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#46 jastey

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Posted 21 March 2008 - 11:38 AM

(I assume they'd still vanish in the first place if they were in the inventory slots?).

Yes, definitely (as they should do in the current version). All I'll do is add a script that lets the sweets vanish if they appear in the inventory after the quest is over. Hey, this is much less work than I feared. :suspect:

Edited by jastey, 21 March 2008 - 11:39 AM.


#47 Qwallath

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Posted 26 March 2008 - 12:33 PM

I loved the Fallen Paladin encounter, very well written and a nice issue to deal with!

When does it end, though? I tried sending the onlookers to the family, but that's not the ending I prefer. Is there something else you can do with it?

#48 jastey

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Posted 26 March 2008 - 01:06 PM

Thank you for the kind words!

I tried sending the onlookers to the family

That is an option for the evil feeling PC. If you go through the market area, you should meet someone that gives a clue.

#49 jastey

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Posted 10 August 2008 - 10:51 AM

Unfortunately, I do not have a BG1+TotSC right now, only plain BG1. There the text line does not show, regardless of how I click on her. I will investigate this further once I have a BG1+TotSC install again. Thanks!

Having an BG1:TotSC install again, I tried clicking on her, but I only get the sound, no text line.

#50 Gabrielle

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Posted 01 March 2009 - 07:18 AM

Before my departure, I thought I would say this is a good mod. You should make more BG1 mods, we can never have enough quest mods.
Per me si va nella citta dolente.
Per me si va nell eterno dolore.
Per me si va tra la perduta gente...
Lasciate ogni speranza perduta che'entrate!


Ite incenditis universus christianismus.

CoM
Miriam npc mod

#51 jastey

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Posted 01 March 2009 - 08:08 AM

Thank you! I am not sure about more BG1 mods from my side, but I am still planning on expanding this one.
Have fun!

#52 al the dumb

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Posted 02 January 2010 - 06:03 AM

Thank you! I am not sure about more BG1 mods from my side, but I am still planning on expanding this one.
Have fun!


I hope so!

#53 jastey

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Posted 02 January 2010 - 11:51 PM

Now I am thinking: do you hope I expand the mod or that you will have fun playing it? :)



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