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Jul 8 2004, 10:30 PM
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#1
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
The BG1 NPC Project
Thanks and Acknowledgements It takes many people to contribute to a project as large as The Baldur's Gate Non-Player Character Project. The current list of folks who have contributed and we wish to thank is listed here. Thanks to Jason Compton for his help in spotting where Andyr messed up with the very first alpha, and for letting us use his accelerated banter script! Big thanks also to Amok for letting us use some fantastic artwork for a few of the portraits. For invaluable help and consistent patience teaching working with Weimer Dialogue Utility (WeiDU), thanks to CamDawg, the bigg, Grim Squeaker, Smoketest, devSin, and Nythrun. Thanks also to Domi, who authored and coded a large amount of content, has organized and directed the BG1NPC community for several years, and who constantly tracks down answers and bugs for you, the player. And thanks, of course, to the Infinity Engine modding community for its continued existence. The current list for this release shows the dedication of a community for many years: Project Leads
Project Contributors (in alphabetical order)
Tools Used in Creation WinMerge GNU freeware file comparison utility, developed: Grim; Project Lead: List Soundset Utility by Macready BAM Workshop by Glenn Flansburg BAM Workshop II by Andrew Bridges DyValiTool by Dyara Aptana IDE html/xml javascript editor. © Copyright Aptana, Inc. 2007. Portions copyright Adobe, 2007. ConTEXT by Eden Kirin TextPAD purchased version 5 by Helios Software Solutions WildEdit purchased version 1.1 by Helios Software Solutions Crimson Editor by Ingyu Kang Dragonlance Total Conversion Editor Pro, DLTCEP by Avenger Infinity Engine Structures Description Project, IESDP maintained by igi and Avenger Infinity Explorer by Dmitry Jemerov Near Infinity by Jon Olav Hauglid, FredSRichardson and devSin Shadowkeeper by Mud-Master Weimer Dialogue Utility WeiDU by Wes Weimer and the bigg WeiDU ConTEXT Highlighters by Idobek, updated by cmorgan WeiDU Crimson Editor Highlighters by cmorgan WeiDU TextPAD Highlighters by cmorgan Baldur's Gate Trilogy builds by Ascension64 Platform Conversion Utility by Ascension64 for initial translation work to Baldur's Gate Trilogy Tutu by japheth, assisted by Ghreyfain, SimDing0, and Kish EasyTutu builds of Tutu by Macready This post has been edited by cmorgan: Feb 28 2009, 11:34 AM -------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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| Guest_Guest_* |
Jul 17 2004, 08:02 AM
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#2
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Guests |
I don't see my own name on there...
-Shed |
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Jul 17 2004, 11:32 AM
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#3
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
added, thank you
-------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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Jul 17 2004, 12:05 PM
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#4
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![]() alassafanfanfan Group: Gibberling Poobah Posts: 7914 Joined: 18-September 03 From: Lexington, KY Member No.: 8 |
Website updated as well.
-------------------- A man writing an opera about a woman? Oh sera, how deliciously absurd! I shall see you at the premiere.
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Aug 31 2004, 02:45 PM
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#5
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
Updated the list
-------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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Aug 31 2004, 02:59 PM
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#6
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![]() alassafanfanfan Group: Gibberling Poobah Posts: 7914 Joined: 18-September 03 From: Lexington, KY Member No.: 8 |
Site updated as well.
-------------------- A man writing an opera about a woman? Oh sera, how deliciously absurd! I shall see you at the premiere.
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Jan 17 2005, 08:02 PM
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#7
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Group: Retired Gibberlings Posts: 484 Joined: 17-July 04 Member No.: 263 |
Didn't Hlid do a BGT version?
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Jan 18 2005, 02:32 PM
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#8
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
Right you are
-------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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| Guest_Guest_* |
Sep 4 2005, 06:05 PM
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#9
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Guests |
It's been quit3e a while since I've been here, sorry to be away so long but I was just wondering if you still planned on using the alternate Coran portrait that I created? I haven't played or downloaded the mod since it was finished so I wasn't sure if you were going to use it or not.
Melisah |
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Sep 5 2005, 07:45 AM
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#10
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
Hi Melisah, have not seen you in a while... the portrait is a part of the BG1NPC portrait pack
http://www.gibberlings3.net/portraits/thumbnails.php?album=2 -------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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| Guest_Guest_* |
Sep 5 2005, 11:38 AM
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#11
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Guests |
Thanks Domi. I'm really looking forward to playing this mod.
Melisah |
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Dec 13 2005, 11:28 PM
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#12
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Group: Members Posts: 4 Joined: 13-December 05 Member No.: 809 |
I'm in the early stages of developing an NPC mod for BG2 (Non-Tutu). I'm planning to include several items created or edited by myself and a friend that aren't directly related to the NPC or her quests. It occurred to me, back when I first played through TUTU and got it as a present, that it'd be nice to have the amulet Imoen gives you in the TUTU NPC pack script thing available in BG2, both for sentimental and practical reasons (presumably among the "our best gear" that Irenicus and Co sold, and hence must be tracked down), and decided that if I made a mod I'd see about including it. That was several months ago...
Any objections? Or is there already another mod that does this? [Relevance to the thread topic: who do I ask?] |
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Dec 15 2005, 03:53 PM
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![]() HELLO EVERYBODY Group: Retired Gibberlings Posts: 4534 Joined: 28-January 04 From: Oxford, UK Member No.: 30 |
Ask Domi, I'd say.
-------------------- Since you're here, download G3 mods please...
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" The most reliable way to get hold of me is via email (button when viewing my profile). |
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Dec 16 2005, 01:28 PM
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#14
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Where is now your Troy, O Cassandra? Group: Gibberlings Posts: 11828 Joined: 9-April 04 From: Canada Member No.: 142 |
It sounds really nice for continuity purposes. I'd say go ahead, and credit the project
-------------------- Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3 |
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Jul 14 2006, 07:23 AM
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#15
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journeyman investigator Group: Gibberlings Posts: 5631 Joined: 12-January 06 From: Glencoe, IL, USA Member No.: 844 |
edited to add active alphatesters Inuna and Berelinde, and the bigg for his help with the Move Starting Locations component.
This post has been edited by cmorgan: Jul 14 2006, 07:23 AM -------------------- If you think it's tough in real life, try being a figment of MY imagination...
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Lo-Fi Version | Time is now: 30th July 2010 - 06:39 PM |





Jul 8 2004, 10:30 PM




