Open Beta 1.0 bug reports
#1
Posted 10 January 2008 - 01:38 PM
#2
Posted 21 January 2008 - 11:05 AM
If you encounter such a number while playing the slime quest, here is what the PC is trying to say:
@87 = ~Isn't there another way of retransforming Eltolth?~
@88 = ~I'd like to buy the cheap alternate antidote, please.~
If you encounter such a number instead of text in any of the other quests, it is probably another buggy textline.
This will be fixed in version 1.1 (beta).
Edited by jastey, 21 January 2008 - 11:05 AM.
#4
Posted 21 January 2008 - 11:41 AM
These lines resemble others used in several dialogue states of the vendor, so it might be you didn't came across this special one (as none of the playtesters, either).
This one shows, if the PC returns to the vendor, and asks about one of the potions: ~What if I want to use the antidote for myself? I understand drinking the whole bottle will result in a strengthening effect?~
This will lead you to the faulty textlines.
#5
Posted 23 January 2008 - 07:29 AM
i'm enjoing your collection, but i got a stutter bug in Nashkel 'cause most probably by your mod or something "using" scripts by your mods (SCS?).
Please have a look here:
http://www.shsforums.net/index.php?showtop...mp;#entry373159
It happens as soon as the weakened vampire attacks the guard there. But i'm still not sure it's related to cre script ... i have to dig something more into the issue, but i'm sure it's related to this mod (never had this issue with other install, neither i did have anything else "working on that area"),
thanks,
mm75
#6
Posted 23 January 2008 - 10:09 AM
What exactly do you mean by "stutter bug"?
Did you uninstall BGQE to see whether the problem remains?
#7
Posted 23 January 2008 - 10:54 PM
melkor_morgoth75: I hope you find what the problem in your installation is. I have to admit that I wouldn't know what would cause a lagging in my mod; all scripts that are added are the usual "check condition and do something once they are matched" kind of scripts. Only exception is the "random sighing" script of the mother in Nashkell, but it worked on several installs without problems.
In unmodded EasyTutu, I had horrible lagging in Nashkell, "movement" only happening in jumps, with freezing pictures in between, that was definitely not related to BGQE.
#8
Posted 24 January 2008 - 12:52 AM
i've updated my thread at SHS. I was assuming, wrongly, that your mod added the cre (Weakened vampire) to that area but it is not case. The cre file comes from BW Herbs for BG2 (baronius) ... so the stutter bug (your characters move SLOW and the game freezes for 1-2 secs) should be due to that.
Sorry if my first guess was wrong,
cheers!
mm75
#9
Posted 24 January 2008 - 01:22 AM
As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)
#10
Posted 24 January 2008 - 05:32 AM
jastey, on Jan 24 2008, 04:22 AM, said:
As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)
#11
Posted 24 January 2008 - 06:11 AM
Diana, on Jan 24 2008, 02:32 PM, said:
jastey, on Jan 24 2008, 04:22 AM, said:
As I said, Nashkell *is* stuttery in Tutu. I assume it's more due to the scripts of the constantly moving Amnish guards (that would be my guess). (I'd be surprised if it was introduced by BW Herbs Add-in, but if you say there was something with the vampire than it should be investigated, of course.)
I can try it (and get back here with results), but it remains a mistey why that creature is spawned there...
mm75
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