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> Compatibility with TutuGUI
DavidW
post Jan 10 2008, 04:25 AM
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Apologies if I've missed anything about this, but I've just been playing with both, and

i) as you'd expect, if you install Widescreen BEFORE TutuGUI, it just creates a mess.

ii) if you install Widescreen AFTER TutuGUI, they are (frustratingly) almost compatible, but there's an irritating green bar that appears whenever you select a character or select an action from the bottom bar. I tentatively think it's because the TutuGUI version of GUWBTP10 is different (wider, and with green bar) from the BG2 version, but at that point my understanding of the GUI gave out. If there's a simple workaround, I'd love to know it.

(I got the problem on 1360x768; I also reproduced it using Widescreen to hand-deliver 1024x768. I didn't get it installing Widescreen on a TutuGUI-free install; that works fine.)
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the bigg
post Jan 17 2008, 05:03 AM
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Haven't tested with TutuGUI until now, sorry. (and missed this thread until now, double sorry)


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DavidW
post Jan 17 2008, 05:28 AM
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QUOTE (the bigg @ Jan 17 2008, 01:03 PM) *
Haven't tested with TutuGUI until now, sorry. (and missed this thread until now, double sorry)


Not a problem.

I've tested a bit more - I can't reproduce my earlier "result" of errors even when hand-reproducing the standard 1204x768 resolution, but I can get it on all other resolutions I've tried, including 1023x768.
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Lordrea
post Jan 27 2008, 01:23 AM
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EDIT: This fix is for TutuGUI 1.7, and may not work on the latest version (1.8 at the time of writing this edit).

Did a quick-fix. Actually, my first fix/mod/whatnot that I'm releasing...

Anyway, just a few changes. First, I opened [bg2]\TutuGUI\mosed\guwbtp10.mos and cropped it to get rid of anything above where the green started. Second, I opened [bg2]\TutuGUI\CHU\guiw10.chu and edited windows 3 and 7 which both used the background image. I edited the window size, Y position, and the control positions to reflect the 27 pixels I cut off..

TutuGUI + Widescreen Fix
1. Download the updated guiw10.chu.
2. Replace the guiw10.chu file in the TutuGUI\CHU folder with the downloaded version.
3. Download the updated guwbtp10.mos.
4. Replace the guwbtp10.mos file in the TutuGUI\mosed folder with the downloaded version.
5. Install or reinstall TutuGUI.
6. Install or reinstall the Widescreen mod.
Or, you can download TutuGUI-WS that contains TutuGUI with the two updated files from here.

Was done with a 1280x1024 resolution. Again, let me know if there are any problems, though it is easy enough to fix yourself.

This post has been edited by Lordrea: Apr 6 2008, 03:53 PM


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Amgot
post Feb 13 2008, 01:12 PM
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Lordrea, will your quick-fix work for a 1280x800 resolution?


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the bigg
post Feb 13 2008, 01:25 PM
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QUOTE (Amgot @ Feb 13 2008, 10:12 PM) *
Lordrea, will your quick-fix work for a 1280x800 resolution?

I haven't tested his patch yet (my bad), but since it's applied before WSM it should work.


--------------------
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - Some mods that I won't mention in public
Soundset and portrait packs: Alyx Vance (from Half-Life 2) - Jane "The Soldier" Doe (from Team Fortress 2)
Maintainer: Semi-Multi Clerics - Nalia Mod
Contributions: See the PPG Modlist :)
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Amgot
post Feb 14 2008, 07:46 AM
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I've briefly tested it at 1280x800 and it seems to work flawlessly... First time trying the Widescreen mod, the game looks amazing that way!


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LadeJarl
post Mar 25 2008, 09:04 AM
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Could someone test what happens if you minimize the side bars when using this fix.
It should mess up the clock.

I'm allso wondering why the widescreen mod makes the engine ignore the transparency color (green) in this case.

Does the mod stretch the graphis, yes?

This post has been edited by LadeJarl: Mar 25 2008, 09:52 AM


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Lordrea
post Mar 25 2008, 05:41 PM
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I don't think the widescreen mod stretches anything - and all my fix does is crop out the green then change some variables.

And yes, if you lower the left sidebar the clock doesn't work. Also, the CLUAConsole still has the green.


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LadeJarl
post Apr 2 2008, 05:23 AM
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After having taken a closer look at what this mod does I discovered
that the palette of the patched mos files changes causing the incompatibility.

Can someone test this file with the widescreen mod?
http://home.online.no/~josthaug/guwbtp10.mos

Copy it to the override folder. Use either a clean install of v1.7 of TutuGUI or
the last version without the partial widescreen fix.

Use a resolution of 1280x800.

This post has been edited by LadeJarl: Apr 2 2008, 05:31 AM


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LadeJarl
post Apr 4 2008, 04:41 AM
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Reordering the pallette with the DLTC Editor solves the green colour problem.
The widescreen mod would have to do such reordering to be compatible
with GUI mods (all three of them groucho.gif ).


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Salk
post Jul 20 2008, 12:29 AM
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Hello!

What's the latest word about TuTuGUI+Widescreen Mod?

Should we just download Lordrea's tweaked version of TuTuGUI?

Hasn't anyone tested the file LadeJarl has attached?

Thanks! thumbsup.gif


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the bigg
post Jul 20 2008, 03:39 AM
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None, yes, dunno.


--------------------
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - Some mods that I won't mention in public
Soundset and portrait packs: Alyx Vance (from Half-Life 2) - Jane "The Soldier" Doe (from Team Fortress 2)
Maintainer: Semi-Multi Clerics - Nalia Mod
Contributions: See the PPG Modlist :)
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Guest_Spoony_*
post Jan 19 2009, 08:49 PM
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Does anybody still have a working link to the TuTuGUI-WS mod, or have a copy? The one mentioned earlier is dead.
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Jarno Mikkola
post Jan 19 2009, 10:46 PM
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QUOTE (Spoony @ Jan 20 2009, 06:49 AM) *
Does anybody still have a working link to the TuTuGUI-WS mod, or have a copy? The one mentioned earlier is dead.
Yes, I took this(direct download) from here.


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