Sister Vigilante, on Jan 4 2008, 04:07 PM, said:
Heya! First of all this looks terrific

I've been away from BG for a long time, but with the great mods around here (and pending being around here) I might get sucked back in...
I was wondering about the time Aklon spent in Kara-tur, what areas he visited and what sort of people he studied with? (although I guess he'll tell you eventually, and I know you wouldn't want to spoil anything) I'm trying to figure out shared assumptions people have about what sort of place it is.
From what I've read, Kara-Tur seems like a sort of poorly-developed setting--not to mention borrowing so heavily from the real world--although a lot of us are enamored with it. With all the characters hailing from or having passed through there, we might be creating a sort of fan-canon, not that there's anything wrong with that...
Thanks for the kind words, I'm quite interested to see what you do with Angelo.
As Miloch mentioned, Kara-Tur does have some development, from Oriental Adventures back in First Edition to the Kara-Tur boxed set and the Hordelands books. But, from what I can fathom, very basically, Kozakura is Japan, Wa is Korea, Shou Lung and Tu Lung are China (Warring Kingdoms), Tabot is Tibet and the Hordelands is Mongolia.
The whole Kara-Tur thing is romanticised (as Faerun is) and based mainly on Japanese mythology and social customs, but things do get changed in different countries. For example there aren't any ninjas in Shou Lung, but there are groups that have exactly the same abilities. I think the most common is the sing-song girl, or something like that, a killer who disguises herself as a common entertainer to go unnoticed. Yakusa also aren't called that in Shou Lung (I believe the Chinese word Tong is used, but I could be wrong about that). Likewise, there are no Samurai in Shou-Lung, but most nobles have the Samurai class (representing the noble warrior).
I've based the way I portray Kara-Tur on the information in the sourcebooks, as well as my own (admittedly rough in places) knowledge of mythological and hstorical Asia. You might actually be able to find the Kara-Tur boxed set as one of the free PDF downloads available from Wizards of the Coast. It's a pretty rich source for all this information. Otherwise, I'd say if you went with real historic/mythologic sources, you wouldn't go far wrong.
As for Aklon, the areas I've covered most are in Kozakura and Shou Lung, where he trained in several martial styles, followed scholarly pursuits, made friends with some of the local people and had adventures with some bandits, a ghost (in the Eastern "ghosts are solid" tradition) and a spirit or two. I do tend to put a dash of realism in my view of both Faerun and Kara-Tur, so that magic is a little more unusual than might be apparent in the game (well, the peasants seem pretty supersitious, so that fits), but I do see Kara-Tur as being a slightly more magical place than Faerun, what with the spirits and all.
Edited by BigRob, 04 January 2008 - 08:37 PM.