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Angelo's Bio


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#1 Sister Vigilante

Sister Vigilante

    enfant terrible

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Posted 30 December 2007 - 03:27 PM

Angelo NPC
for Baldur’s Gate II


‘Where’s my old gang done gone?’
I heard a sad man say,
I whispered in that sad man’s ear,
‘Your gang’s done gone away.’

—Kurt Vonnegut, Cat’s Cradle


“The past is the present, isn’t it? It’s the future too.”

—Eugene O’Neil, Long Day’s Journey Into Night


Introduction

Angelo Dosan is the fighter-turned-mage who served as your brother’s henchman in Baldur’s Gate. You may remember that he sentenced you to death and fought against you in the Undercity, and if you were lucky enough to mine the content, you may remember that he is Shar-Teel’s father. Most likely he didn’t survive your game, but people in this world seem to have a knack for not staying dead.

In the Angelo NPC Mod, Angelo tracks you down in the Graveyard District to make you an offer you can’t refuse (though perhaps you will). He comes equipped with the following:

-Between two and five banters with every Bioware NPC*

-Extensive player-initiated conversation trees

-A full array of interjections

-Voicing

-Custom equipment

-For those curious about the past, the player can ask Angelo to unfold the story of Sarevok as he saw it. Of course, should Sarevok himself ever join the party, the plot may thicken.

-Angelo has two major quests—both in SoA, one of which can carry into ToB.

-If you are female, are of any race and have at least twelve charisma, you can attempt to romance Angelo. It’s a rocky road, but may reward players looking for something different.

* Except for Cernd (none) and Mazzy (one)

About Angelo

Angelo is Chaotic Neutral. He feels little remorse for the past, but has no objection to giving virtue a try; and in everything looks out for himself. As his new “chief,” he wants to see the PC succeed (as long as the PC doesn’t set his sights too high, as Sarevok did), and can’t understand why the PC insists on running around with a gang of oddballs after risky objectives, rather than settling down and building his or her fortune. He has little to no taste for adventure, and respects experience and competence.

Sample Dialogue

“I give you my word. You can always trust a rogue’s word; it’s all he has. I didn’t betray your brother, even once I realized he was the craziest bastard I had ever met and would most likely kill me one day. Why? I was afraid of him. And you, from the looks of it, are a harder fellow than he was.”

“Gods, man. Dragons? Joust away. Mad ghosts? I’m right behind you. Bureaucracy? We can find you another childhood pal.”

Vitals

Age: 50 (49 in BG1)
Height: 5' 10"
Hair Color: Black (going on "skunk")
Eye Color: Brown
Ethnicity: Kara-Turan/Sembian

Stats

STR: 15
DEX: 15
CON: 16
INT: 17
WIS: 11
CHA: 10

Proficiencies

Katana: 3
Long Sword: 1
Scimitar/Wakizashi/Ninja-to: 1
Dagger: 1
Single-Weapon Fighting: 2

Bio

You remember Angelo smiling as he condemned you to death, and later looking less than enthusiastic as he stood by your brother Sarevok in the Undercity. When asked about himself, he simply answers "you know what you know," but you get the feeling he might say more if pressed.

Edited by Sister Vigilante, 14 January 2008 - 02:07 PM.

"Work while you have the light, before the darkness comes during which no one can work." --John 9:4

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