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#31 Domi

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Posted 06 October 2008 - 03:20 AM

Now that the room is tastefully decorated with the dead bodies, I just need to add some living actors in to get Khalid's encounter going :)

Posted Image

Edited by Domi, 06 October 2008 - 03:21 AM.

Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
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#32 Domi

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Posted 21 October 2008 - 03:26 AM

Jaheira's pretty custom head in action:

Posted Image

And using the awsome new piece of custom content (prefab environmental setting by Gallaen Frost)- my 'evil forest' gets a more appropriate lighting setting:

Posted Image
Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#33 purpleblob

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Posted 22 October 2008 - 02:26 PM

Jaheira look REALLY pretty! I want that face for my PC!

#34 Guest_Shularhun_*

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Posted 24 October 2008 - 12:08 PM

I second that . . . Jaheira looks awesome.

#35 BigRob

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Posted 29 October 2008 - 06:28 PM

I prefer her BG1 hair myself, but she does indeed look awesome. :p
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#36 Domi

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    Where is now your Troy, O Cassandra?

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Posted 30 October 2008 - 08:31 AM

Heh, I apparently used her BG1 portrait for my own character, so I never came to associate it with her. BG2 appearance seems more familiar to the folks as well, since a lot of people did enter BG world with BG2. In the end, I think this is a great match between the portrait and the model.

Edited by Domi, 30 October 2008 - 08:32 AM.

Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3

#37 theacefes

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Posted 30 October 2008 - 05:30 PM

Jaheira looks amazing!! Good job.

I noticed on the tasteful dead bodies in the very front that there is no blood underneath or around them really. Was this done intentionally?

Again, looking great!!
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#38 Domi

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    Where is now your Troy, O Cassandra?

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Posted 31 October 2008 - 05:40 AM

It's corrected now. When I was taking this screenshot, I didn't alter Factions on some of the characters, so they managed to be hostile to one another and shift from their positions before dropping dead. Now, they drop dead more accuretly on the blood stains!
Faster. Faster. Faster would be better. -Mal Reynolds, Serenity
I understand that folks prefer code that works. -CamDawg, G3



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