There is, however, a complication: there is also a section of this mod that adjusts item usability, and updates item descriptions to match the new restrictions. These phrases are not in the .tra. Because AD&D has its own peculiar technical jargon, I cannot simply refer to a dictionary to find out how "Swashbuckler" is written in Flemish BGII. I'd need the following phrases, as they're usually written in an item description:
Quote
~Any Neutral or Evil Character~
~Druid~
~Cleric~
~Mage~
~Thief~
~Fighter~
~Bard~
English language BGII was none too consistent here: it's possible to find "Not usable by:" "Not Usable By:" "Unusable by:" ...etc. Mods tend to exacerbate the inconsistencies. So if you happen to think of multiple ways something might be written, feel free to include all of them. E.g. the German might be
Quote
~NEUTRAL_OR_EVIL~ ~Neutral oder Böse~
~DRUID~ ~Druide~
~CLERIC~ ~Kleriker~
~THIEF~ ~Diebe~
~FIGHTER~ ~Kämpfer~
~MAGE~ ~Magier~
~BARD~ ~Barde~
Thanks
/edit
Forgot the .tra - heh.
@100000 = ~Scanning available NPCs and fixing a few bugs, this may take a moment.~ @100001 = ~As far as WeiDU can tell, you're not running any version of BG2 or Tutu here. Please check your directory and filepaths before trying again.~ @100002 = ~Nythrun's Level One NPCs, Version 1, Dec 23, 2007: List party-joinable NPCs (required to install any other components)~ @100003 = ~Correcting effect version.~ @100004 = ~Scanning game resources for joinable NPCs.~ @100005 = ~Copying joinable NPCs.~ @110100 = ~Select a class from the list below. Enter the class's number and press "Enter". 0 Wait, I've changed my mind - don't install this component! 1 Mage 2 Fighter (includes Barbarian) 3 Cleric 4 Thief 5 Bard 6 Paladin 7 Fighter/Mage 8 Fighter/Cleric 9 Fighter/Thief 10 Fighter/Mage/Thief 11 Druid 12 Ranger 13 Mage/Thief 14 Cleric/Mage 15 Cleric/Thief 16 Fighter/Druid 17 Fighter/Mage/Cleric 18 Cleric/Ranger 19 Sorcerer 20 Monk~ @110200 = ~You must enter a value between 1 and 20. Try again.~ @110300 = ~Select a kit from the list below, or enter 0 if you prefer No Kit/True Class.~ @110400 = ~You must enter a value that corresponds to a kit on the list, or 0. Try again.~ @110500 = ~You fail at life. Try again.~ @110600 = ~You must install the main component before any others. Please exit and begin again.~ @110700 = ~Select a racial enemy from the list below.~ @110800 = ~Select thief skill points from the list below. You'll be spending them five at a time.~ @110900 = ~Select weapon proficiencies from the list below. The first column lists the number to enter, the second lists the maximum you may place, and the third is the proficiency's name.~ @111000 = ~Select an arcane spell to know from the list below. Choose a number in the first column.~ @111100 = ~Select your second arcane spell to know from the list below. Choose the number in the first column.~ @111200 = ~You've attempted to select the same spell twice. Try that again.~ @120100 = ~Aerie~ @120101 = ~Aerie not found~ @120200 = ~Anomen Delryn~ @120201 = ~Anomen not found~ @120300 = ~Cernd~ @120301 = ~Cernd not found~ @120400 = ~Edwin Odessiron~ @120401 = ~Edwin not found~ @120500 = ~Haer'Dalis~ @120501 = ~Haer'Dalis not found~ @120600 = ~Imoen~ @120601 = ~Imoen not found~ @120700 = ~Jaheira~ @120701 = ~Jaheira not found~ @120800 = ~Jan Jansen~ @120801 = ~Jan not found~ @120900 = ~Keldorn Firecam~ @120901 = ~Keldorn not found~ @121000 = ~Korgan Bloodaxe~ @121001 = ~Korgan not found~ @121100 = ~Mazzy Fenton~ @121101 = ~Mazzy not found~ @121200 = ~Minsc~ @121201 = ~Minsc not found~ @121202 = ~Retain Minsc's headwound rage? (enter 0 for yes or 1 for no)~ @121203 = ~Leave Boo in the quickslot, move Boo into inventory, or annihilate Boo? (enter 0 to leave or 1 to move or 2 to delete)~ @121300 = ~Nalia De'Arnise~ @121301 = ~Nalia not found~ @121400 = ~Valygar Corthala~ @121401 = ~Valygar not found~ @121500 = ~Viconia De'Vir~ @121501 = ~Viconia not found~ @121600 = ~Yoshimo~ @121601 = ~Yoshimo not found~ @121700 = ~Sarevok~ @121701 = ~Sarevok not found~ @121800 = ~Ajantis Ilvastarr~ @121801 = ~Ajantis not found~ @121900 = ~Alora~ @121901 = ~Alora not found~ @122000 = ~Branwen~ @122001 = ~Branwen not found~ @122100 = ~Coran~ @122101 = ~Coran not found~ @122200 = ~Dynaheir~ @122201 = ~Dynaheir not found~ @122300 = ~Eldoth Kron~ @122301 = ~Eldoth not found~ @122400 = ~Faldorn~ @122401 = ~Faldorn not found~ @122500 = ~Garrick~ @122501 = ~Garrick not found~ @122600 = ~Kagain~ @122601 = ~Kagain not found~ @122700 = ~Khalid~ @122701 = ~Khalid not found~ @122800 = ~Kivan~ @122801 = ~Kivan not found~ @122900 = ~Montaron~ @122901 = ~Montaron not found~ @123000 = ~Quayle~ @123001 = ~Quayle not found~ @123100 = ~Safana~ @123101 = ~Safana not found~ @123200 = ~Shar-Teel Dosan~ @123201 = ~Shar-Teel not found~ @123300 = ~Skie Silvershield~ @123301 = ~Skie not found~ @123400 = ~Tiax~ @123401 = ~Tiax not found~ @123500 = ~Xan~ @123501 = ~Xan not found~ @123600 = ~Xzar~ @123601 = ~Xzar not found~ @123700 = ~Yeslick Orothiar~ @123701 = ~Yeslick not found~ @129500 = ~You've already installed a Sword Coast Strategms component that does much the same thing. Please pick one or the other.~ @129600 = ~Baldur's Gate II: Shadows of Amn NPCs~ @129700 = ~Baldur's Gate II: Throne of Bhaal NPCs~ @129800 = ~Baldur's Gate I NPCs~ @129900 = ~Mod NPCs~ @200000 = ~Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?~ @200001 = ~Hit 0 and enter for no change, 1 and enter for one star.~ @200002 = ~Hit 0 and enter for no change, 1 and enter for yes.~ @200003 = ~Try that again.~ @200004 = ~Allow clerics one star in any weapon type a fighter can use?~ @200005 = ~Allow druids one star in any weapon type a fighter can use?~ @200006 = ~Allow grandmastery for fighter multiclasses?~ @200007 = ~Allow thieves, mages, and bards to place one star in any weapon type?~ @200008 = ~Allow thieves and thief multi-classes three stars in dual-wielding?~ @200009 = ~Allow backstab with any weapon a mage/thief, fighter/thief, or cleric/thief can use?~ @200010 = ~This is required for classes who dual to cleric to retain all old proficiencies.~ @200011 = ~This is required for classes who dual to druid to retain all old proficiencies.~ @200012 = ~Unfortunately, single-class thieves will be able to equip any weapons thus altered.~ @200013 = ~They won't, however, be able to spend proficiency points in forbidden categories.~ @200014 = ~You've opted to make no changes, that's fine too.~ @200015 = ~Make two-handed weapons unusable for backstabbing?~ @200016 = ~Hit 0 and enter for no change to single class clerics, 1 and enter for allow one star, or 2 and enter to skip all cleric related tweaks.~ @200017 = ~Allow cleric/thieves one star in any weapon type a fighter can use?~ @200018 = ~Allow cleric/rangers two stars in any weapon type?~ @200019 = ~Allow fighter/clerics and fighter/mage/clerics two stars in any weapon type?~ @200020 = ~Modifying the weapon proficiency table.~ @200021 = ~Adjusting item usability.~ @200022 = ~Restrict Fighter/Druids from armours single class Druids cannot wear?~ @200023 = ~Restore Monks' attacks per round with melee weapons (0 for no, 1 for yes)?~ @200024 = ~Modifying melee weapons.~ @200025 = ~Hit 0 and enter for no change, 1 to make all two handed weapons do no additional damage on a successful backstab, and 2 to restrict only quarterstaves.~ @300000 = ~Add (possibly illegal and naughty) kits to exported characters~ @300001 = ~Modify this character(0 for no, 1 for yes):~ @400000 = ~Joinable NPCs more closely match the player character's experience?~
Edited by Nythrun, 24 December 2007 - 07:44 AM.












