http://nwvault.ign.com/View.php?view=NWN2O...tail&id=152
Requiem-MoTB Released
#1
Posted 02 November 2007 - 07:10 AM
http://nwvault.ign.com/View.php?view=NWN2O...tail&id=152
I understand that folks prefer code that works. -CamDawg, G3
#2
Posted 17 November 2007 - 09:43 PM
- E
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#3
Posted 18 November 2007 - 12:26 PM
My Music Reels (mod-related and others)
----
DO ~SetGlobal("omgBbqRomanceActive","GLOBAL", 2)~Me: GROUP HUG!!!!!
Choo Choo: You're a better gay man than I am.
#5
Posted 18 November 2007 - 05:24 PM
- E
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#6
Posted 19 November 2007 - 02:23 AM
It is not that many decent RPGS are going to steal your time any time soon.
#7
Posted 19 November 2007 - 07:43 AM
Happy gaming,
Eric
~Buion na 'ell! I serve with joy! Your eyes and ears I shall be. Let us hunt together!~
- Erysseril Gwaethorien: a joinable, romanceable NPC mod for BGII - SoA/ToB, in active development.
A female elf warrior and a Bhaalspawn cross paths during their quests, joining forces to share adventure and companionship. Will they find more?
#8
Posted 19 November 2007 - 08:52 AM
IWD2 has a very well adapted 3.5 Edition (yay!), and still have the Autopause (another yay!) and it has a good political set-up, that is sadly unused.
Neither game is ground-breaking, imo, but IWD2 just have that extra level of innovation and a bit of spice to it that makes me like it much, much more than IWD1.
I understand that folks prefer code that works. -CamDawg, G3
#9
Posted 16 December 2007 - 07:20 PM
Quote
Quote
Originally Posted by Redrake View Post
They should have wrote a book about Icewind Dale 1&2 games.
while (!found_ancient_evil) { DestroyZone(); }
You spend the entire game running to the next zone destroying random things. Is the tomb filled with undead a problem? No? Well, it won't be for long! What about the temple of Auril worshipers? No? Well, it won't be for long! Repeat ad naseum. The games were fun, but not much plot or character development.
Also, Requiem looks like a must include mod if I ever play NWN2.
Edited by Caedwyr, 16 December 2007 - 07:23 PM.
#10
Posted 17 December 2007 - 10:01 AM
I understand that folks prefer code that works. -CamDawg, G3
#11
Posted 19 December 2007 - 06:30 PM
Sure both BG1 and BG2 have a set of major plot points that must be done in order, but both games have a slight sandbox element that lets you go over here, do a side quest, wander back over there, do a side quest, do a main plot quest, wander off and kill stuff randomly, that kind of thing. IWD1&2 have side-quests, but they do tend to be of the "walk 50 feet further into this map which consists of one long path, kill that thing over there and get me my thing back" variety. In that regard, they're much like many of the RPGs I've played recently, and I wouldn't complain about AU$10 for them.
Click here to visit Aklon's G3 page.
Cam is on some kind of crack or something... either that, or it's the influence of Dr. Feelgood. - Icelus
The second confusing thing about Australia are the animals. They can be divided into three categories: Poisonous, Odd, and Sheep.
-Douglas Adams
#12
Posted 21 December 2007 - 07:50 AM
I understand that folks prefer code that works. -CamDawg, G3
#13
Posted 21 December 2007 - 05:28 PM
Click here to visit Aklon's G3 page.
Cam is on some kind of crack or something... either that, or it's the influence of Dr. Feelgood. - Icelus
The second confusing thing about Australia are the animals. They can be divided into three categories: Poisonous, Odd, and Sheep.
-Douglas Adams
#14
Posted 22 December 2007 - 01:04 PM
Edited by Domi, 22 December 2007 - 01:04 PM.
I understand that folks prefer code that works. -CamDawg, G3
#15
Posted 17 May 2008 - 04:14 PM
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