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A few months ago, I requested a feature that splits large .bams into several smaller animations, so I can import large animations to Baldur's Gate without any trouble. My request was granted, and now I can import large animations without the pain of manually splitting each individual frame. But the feature could do with a few improvements:
1.) When the .bam files are split, the maximum dimensions in which they are split are 178x180. I would like to request it to be raised to 250x250. The maximum hardcoded value is 256x256, but I encountered occasional errors when playing frames larger than 250x250. In other words, this would allow less (but larger) frames to be played at once, which speeds up the game. Also, if frames are less than 250x250, they shouldn't be split.
2.) When blank frames are created (in the case of animations where not all frames are larger than 250x250), their x and y position should be set to 0.
3.) As of right now, the feature creates more .bam files than necessary to split an animation, with some of them only including blank frames (which are totally unnecessary).
4.) I was also thinking it would be more optimal that rather than creating several new animations, the program splits the sequence into many sequences.
Some other suggestions to improve .bam editing/viewing:
1.) Animations too large to play could be played in a seperate window (like when large .tis files are viewed in DLTCEP)
2.) The feature "Darken" in the palette editor should be called "Square Darkness", since that sounds more specific.
3.) If there is a feature called "Square Darkness", why not make an opposite feature called "Square Lightness"? The formula would be exactly the same as "Square Darkness", but in reverse.
And lastly, a feature I was thinking of in the .tis editor: Make a feature that allows the palettes of all squares to be altered at once using the functions you wrote. In other words, I can recolour the entire area in a single button click rather than having to go after each square. I know this can be done in Photoshop, but it's quite a hassle. And not everyone has photoshop.
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I hope you had enough of my rantings, Avenger. I have missed making requests, and this post will make up for them.
-Galactygon















