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Compatibility issues


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#1 the bigg

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Posted 01 October 2007 - 10:41 AM

It is unlikely that this mod is incompatible with any other mod. However, it doesn't currently work on all variants of the engine. The success/failure matrix is available on the mod page.

Please report any incompatibilities you find, and/or your success with a different version of the game executable.

Edited by the bigg, 01 October 2007 - 10:42 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

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#2 Avenger

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Posted 06 October 2007 - 01:59 PM

It could be that it is incompatible with DLTC, as DLTC overwrites a few gui files.
And i wonder if this will work with GemRB.

#3 the bigg

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Posted 06 October 2007 - 04:18 PM

GemRB -> no, because GemRB.exe uses different offsets than bgmain.exe
DLTC: without testing, it's hard to tell. However, if your CHU files look similar enough they should still work.

Of course, since the former isn't released and doesn't require an hack, and the latter is likely RIP, there isn't much danger :)
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#4 Avenger

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Posted 07 October 2007 - 01:29 AM

Ahh, i didn't know you had to patch the .exe :)

#5 jcompton

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Posted 07 October 2007 - 06:14 PM

Strong suggestion: State clearly "This mod only affects the main, playable game screen. It does not affect the resolution of interface screens like the New Game and Load Game screens, which will default to use the conventional resolution you selected in BGConfig." Unless you like getting spurious bug reports from the impatient and/or timid who see that the initial screen isn't any bigger and figure your mod is no good.

(unless of course this behavior is actually a bug...)

Edited by jcompton, 07 October 2007 - 06:15 PM.

"[I]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." PC Gamer UK

#6 Avenger

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Posted 07 October 2007 - 11:28 PM

I think the goal was to enlarge tha game screen, not to redesign all of the gui.
The latter is also possible, but i don't think anyone will take the efforts.
What would you put in the additional screen space anyway :)

#7 the bigg

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Posted 08 October 2007 - 03:33 AM

Yes, exactly. But more importantly, who will create the required MOS files? :)
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#8 Avenger

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Posted 08 October 2007 - 03:42 AM

I thought a little bit about compatibility with gemrb.
I come to the conclusion that gemrb is more or less compatible with this stuff because it calculates those offsets hardcoded in the IE automagically.
It just tries to fit the panes on the left/top/bottom/right side of the game screen, and what remains in the middle, will be the game area.

DLTC alters the menu (left pane in the main game window), so it is not compatible, but would work. Btw, it is not dead, just sleeps (in a DLTC ftaghn kinda way).

#9 jcompton

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Posted 08 October 2007 - 06:03 AM

Yes, exactly. But more importantly, who will create the required MOS files? :)


I'm not complaining (well, not exactly... it is a little jarring to go to the character view and suddenly have the screen focus drastically change, but you never promised me a rose garden), just saying that I think a little more explicit "this is what you do and don't get" documentation is warranted.
"[I]t's a testament to the determined RPG fraternity that a number of Baldur's Gate II mods have been successfully produced. The best can be found at pocketplane.net." PC Gamer UK

#10 Guest_amitlath_*

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Posted 22 October 2007 - 03:11 AM

the readme says: "do not use this with other mods installed to minimize the chance of receiving bugs".

does this mean only gui mods or *any* mods whatsoever? i mean, what about npc mods, quest mods, item mods etc.

also, how important is it to go as the first mod. i am little worried about how all mods going after it will be using the new updated beta weidu exe from this mod and what effect will that have.

thanks.

#11 Avenger

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Posted 22 October 2007 - 03:25 AM

I guess it is only gui mods, and in case of bg1/pst mods that would add small areas :)

#12 the bigg

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Posted 22 October 2007 - 04:00 AM

Bad wording. It means "Install as first, and do not reinstall/uninstall/run setup-widescreen.bat if other mods are installed" :)
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#13 amitlath

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Posted 22 October 2007 - 06:15 AM

hi,

i'm registered now.. yayy!!

okay, thanks for the clarifications. if i install it first, will all other mods that follow use the new beta weidu exe of this mod? and.. will that be a problem?

#14 the bigg

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Posted 22 October 2007 - 07:15 AM

No, the setup-widescreen.bat workaround means that other mods will use the stable version rather than the beta.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#15 Guest_Guest_*

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Posted 22 October 2007 - 09:35 AM

thanks!!!... its welcome to bg2 on my laptop now..cheers!



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