Jump to content


Mod introduction


28 replies to this topic

#1 the bigg

    The Avatar of F/Ts

  • Modders
  • 2316 posts
  • Gender:Male
  • Location:Modena (Italy)

Posted 01 October 2007 - 09:26 AM

This mod expands the number of resolutions available to Baldur's Gate 2: Throne of Bhaal, allowing you to play at pretty much any resolution in the spectrum.

The current build is an open beta. notable restrictions are:
- the Y axis must be greater or equal than 600.
- The X axis must be strictly greater than 800 and different from 1280.
- The mod might work or not on SoA, or on different versions of the game (it's only tested on Italian/European 26798 ToB). Testing is required.
- The mod requires a beta version of WeiDU (attached). Please install as first mod and do not use it in a stack operation.

Edited by the bigg, 01 October 2007 - 10:42 AM.

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#2 jastey

    Titleless

  • Gibberlings
  • 4696 posts
  • Gender:Female
  • Location:Germany

Posted 11 October 2007 - 11:45 AM

I have a stupid question. Increasing the resolution means, a small window on the screen becomes bigger? So, if I have a monitor that scales the game window up already to full monitor size (which is what my comp does), would I still profit from this mod and how?

#3 ronin69hof

  • Members
  • 267 posts

Posted 11 October 2007 - 11:50 AM

Your monitor does not do what this mod does. Your monitor takes, for example, the game at 800x600 and just stretches it to the full size of your monitor. This mod makes the game the actual size of your monitor, 1440x900 for example. Your monitor does not make the game 1400x900 it just stretches the normal game sizes to full screen. I hope I explained that well, if not the Bigg will surely correct me.

#4 jastey

    Titleless

  • Gibberlings
  • 4696 posts
  • Gender:Female
  • Location:Germany

Posted 11 October 2007 - 11:54 AM

So the higher resolution provided by this mod means sharper pictures if expanded to full monitor length, if I may say so, or is the game world snippet I see in the window wider, too (If that makes sense)?

#5 Avenger

  • Modders
  • 3364 posts
  • Gender:Male
  • Location:Hungary

Posted 11 October 2007 - 12:59 PM

Most stuff will be smaller (like menus and such). The only good thing is that the game area will be expanded. For PST and BG1 this improves gameplay.

#6 the bigg

    The Avatar of F/Ts

  • Modders
  • 2316 posts
  • Gender:Male
  • Location:Modena (Italy)

Posted 11 October 2007 - 01:08 PM

Yes, menus will be the same area in pixels, and appear smaller, whereas the game area's pixel dimension will be expanded. For an example, see the screenshots in PST.

BG2 will be treated much more nicely (expanded dialogue box area, no black boxes), but the PST screenshot should be somewhat clear.

Since you'll be playing at your monitor's native resolutions, pictures will also be sharper (since you won't have your picture distorted to fit your screen).
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#7 jastey

    Titleless

  • Gibberlings
  • 4696 posts
  • Gender:Female
  • Location:Germany

Posted 11 October 2007 - 11:55 PM

Cool. Then this is the mod I was dreaming of. Awesome! :)

#8 Andyr

    HELLO EVERYBODY

  • Modders
  • 4534 posts
  • Gender:Male
  • Location:Oxford, UK

Posted 30 October 2007 - 10:35 AM

Sounds good!
Since you're here, download G3 mods please...

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

The most reliable way to get hold of me is via email (button when viewing my profile).

#9 Guest_Guest_*

  • Guests

Posted 25 February 2008 - 10:25 AM

I'm worried about the characters size; i remember perfectly the only time i tried a resolution higher than 800x600... i disliked it a lot. In the unmodded game, a "high" resolution configuration makes the characters size so small that you have to take a magnifying glass to see them.

How it goes with this mod? What character size should i expect from a 19' or 22' TFT native resolution?

Can i play with a 19' or 22' TFT with 640x480 with just the usual loss of quality? (without this mod, obviously)

SirLancelot

#10 Caedwyr

  • Modders
  • 1286 posts
  • Gender:Male

Posted 25 February 2008 - 11:28 AM

I found that playing at 1024x768 worked best on a 19" monitor. Any higher resolution and things became too small. 1024x768 felt right and gave me more landscape on my screen.

#11 the bigg

    The Avatar of F/Ts

  • Modders
  • 2316 posts
  • Gender:Male
  • Location:Modena (Italy)

Posted 25 February 2008 - 12:03 PM

View PostGuest, on Feb 25 2008, 07:25 PM, said:

Can i play with a 19' or 22' TFT with 640x480 with just the usual loss of quality? (without this mod, obviously)
Of course you can - all the mod does is to allow you to select previously unavailable resolutions. If 640x480 is good enough for you, then you don't need WSM.

OTOH, if your characters at 1024x768 on a 22'' look too small, I'd suggest you to consult with an oculist - I can play either 1024x768 on a 13.3'' or 1680x1050 on a 20'' without difficulty, and I wear strong glasses (-4.5 dioptries on both eyes).
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#12 Guest_Guest_*

  • Guests

Posted 25 February 2008 - 02:46 PM

"OTOH, if your characters at 1024x768 on a 22'' look too small, I'd suggest you to consult with an oculist - I can play either 1024x768 on a 13.3'' or 1680x1050 on a 20'' without difficulty, and I wear strong glasses (-4.5 dioptries on both eyes)"

Yes i'm myopic too, i have -5-5 on the left eye and -6 on the right and astigmatism and must use one of the most expensive pair of lens available on the market.

I tried 1024x768 on a 19" and the characters seemed too small for me. Sure, i can play with that configuration, but i prefer to see the dummies more detailed.

PS: Are you serious about the 1680x1050 part?

SirLancelot

#13 the bigg

    The Avatar of F/Ts

  • Modders
  • 2316 posts
  • Gender:Male
  • Location:Modena (Italy)

Posted 25 February 2008 - 02:57 PM

Yes, I run at the native screen resolution. True, I have troubles reading the dialogue if I'm at more than 1 meter of distance or troubles discerning similar characters (E.G. a 6 and a 5 in item counts), but that doesn't cause me problems playing.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.

#14 justthisguy

  • Members
  • 164 posts

Posted 14 March 2008 - 11:08 AM

Quick nooby question. BG2 supports experimental higher resolutions out of the box. The thing is, I have heard complains that the game is much more prone to crash if the are selected, which always kept me from trying them out. Is this still an issue and how does this mod influence game stability?

#15 the bigg

    The Avatar of F/Ts

  • Modders
  • 2316 posts
  • Gender:Male
  • Location:Modena (Italy)

Posted 14 March 2008 - 11:26 AM

I'm pretty sure your question has been already answered three or four times in this forum.
Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.




Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users