Edited by Demivrgvs, 14 September 2007 - 03:54 AM.
Very strange bug
Started by Demivrgvs, Sep 14 2007 03:53 AM
5 replies to this topic
#1
Posted 14 September 2007 - 03:53 AM
I don't know which component does this but after installing SCS II many items with more than one magical ability suffer a strange bug. One of their abilities has the header changed from Magical to Launcher. I've used NI to verify this and after unistalling SCS II items are restored.
#2
Posted 14 September 2007 - 05:10 AM
Demivrgvs, on Sep 14 2007, 12:58 PM, said:
I don't know which component does this but after installing SCS II many items with more than one magical ability suffer a strange bug. One of their abilities has the header changed from Magical to Launcher. I've used NI to verify this and after unistalling SCS II items are restored.
Urk, that's not good news.
Can you confirm which version of SCS II you're using and give me an example of an item where this happens? It's probably a bug in one of the general-use macros.
My mods: Sword Coast Stratagems | Sword Coast Stratagems II | Wheels of Prophecy | Icewind Dale in Baldur's Gate II (beta)
#3
Posted 14 September 2007 - 05:14 AM
Staff of the magi or staff of fire are examples...
I'm using Beta v4...the last one you've posted.
I'm using Beta v4...the last one you've posted.
#4
Posted 14 September 2007 - 06:19 AM
Demivrgvs, on Sep 14 2007, 02:19 PM, said:
Staff of the magi or staff of fire are examples...
I'm using Beta v4...the last one you've posted.
I'm using Beta v4...the last one you've posted.
Okay, yes, I can reproduce it locally.
Will fix, though not till next week I suspect. I hope it's not causing too much trouble so far...
My mods: Sword Coast Stratagems | Sword Coast Stratagems II | Wheels of Prophecy | Icewind Dale in Baldur's Gate II (beta)
#5
Posted 14 September 2007 - 06:36 AM
I don't know if it's causing trouble because i'm modding every item in game and i was going to fix them one by one before discovering it was SCS II who "breaks" them... But probably the Magical abilities that are transformed in Launcher could not work. I'll let you know if i've time to play a little more in these days.
#6
Posted 17 September 2007 - 03:32 AM
Found it! - it's a bug in the detect-magic-weapons component, and it only affects magic weapons with more than one ability.
My mods: Sword Coast Stratagems | Sword Coast Stratagems II | Wheels of Prophecy | Icewind Dale in Baldur's Gate II (beta)
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users











