Lemernis' bug report
Posted 06 September 2007 - 03:03 AM
I just completed the De'Arnise keep. While I was able to deal with the spirit trolls (who are tough), to be honest I ended up resorting to some cheese tactics for the final battle with Torgal. Before revealing them from the fog of war, I used Web + Cloudkill + wand of fireballs (to at least kill the umber hulks and cause serious injury to others--though the intelligent ones may have consumed healing potions afterward). I then ran out of the room and shut the door behind me. When I reopened the door I was able to lure one enemy at a time--first Torgal who gave his dialogue. I think a couple spirit trolls (?) followed. That left the yuan-ti mages, who remained 'stayed at home' as one would say in football. For them I had to reenter the room to take them out. They were so tough that I ended up leaving the basement, going up to the ground floor, and resting to get spells back.
When I returned to the room I saw two animation loops of repeatedly firing Stoneskins, initially with no circle beneath them to target. However, eventually the two yuan-ti mages reappeared and began casting spells.
The fighter (non-spellcaster) yuan-tis on the roof were fodder, perhaps a little too easy?
I'm not sure what it was about this fight that made it so difficult for me... When I tackled it head on, I kept on getting my butt kicked. I guess it was the Chaos spell. Which come to think of it, I could have countered by using Chaotic Commands (though the party would had to have rested first for Anomen to memorize that spell).
Keeping Yoshimo (story and dialogues)
Posted 11 September 2007 - 07:51 PM
I deliberately don't try to block the closing-doors exploit - it's fairly clearly unrealistic but if someone wants to play that way (especially if they're frustrated after several goes with more standard tactics and are getting bored!), that's fine.
Yuan-ti on the roof: I'll think about it (though realistically I won't have time to write new components for a good while).
Chaotic Commands is massively useful - Chaos is lethal at mid levels. And it lasts long enough that you can often get away with casting it on spec.
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