After much consideration, I find it makes most sense to make Minsc a barbarian, perhaps some Dajima related bonuses can still be factored in (I don't know what though).
His stats seem to indicate barbarian, it just wasn't available in BG1, so they went with ranger, then bioware likely did not want to undue that, so they left him a ranger even though his character says barbarian more than anything else. Sure, he's got some dialog strings/reactions that indicate a love/fondness for nature, but his personality and most of his dialog and background just say barbarian.
I mean the Rashameer Ranger kit can be as simple as free two-handed weapon proficiency and a beserk ability (as I indicated in my original post), but he could just as easily be a barbarian with barbarian rage (after all, even bioware gave him the beserk ability, presumably to make him more "barbariany"), choosing the proficiencies as outlined in my original post.
On a personal note, this discussion brings to mind all of the purist "the game should be played as intended by the designers" comments you always here in various forums. When you think about it, many of the decisions at bioware weren't made in the interest of game continuity or the way things were intended to come out. Many things came out the way they did because bioware rushed to distribution and didn't finish/polish a number of things. I would argue the UB mods in BG1 & BG2 actually bring the game closer to what it was intended to be in the first place, and that the commercial release was not entirely "the original game as it was intended."
Just another comment to spark some controversy.
Edited by Ayce, 19 November 2007 - 01:14 PM.