Jump to content


Amelia


9 replies to this topic

#1 Guest!

  • Members
  • 244 posts

Posted 12 November 2009 - 02:28 PM

I've just played through Coran's quest, and while the quest itself is nice, the fight at the end isn't - she's just too much for a BG1 level party, beyond "challenging" and right into "annoying" territory. Immunity to +2 weapons means the player needs to have already done Durlag's Tower and use a few very specific items to be able to hurt her in melee, fast regeneration, 30% MR and etherealness pretty much kill any chance to hurt her with spells, and level drain simply cannot be undone in BG1, leaving the player with the only option of CTRL-Ring his charachters (and being hit more than once is a death sentence - Kagain bravely withstood 3 hits before dying). Personal suggestion: tone her down a notch; fast regeneration and energy drain abilities are, imho, out of place.

Edit: I just noticed that MR gets bumped to a ridiculous 75% after she goes ethereal... CTRL-Y is all this thing deserves.

Edited by Guest!, 12 November 2009 - 02:44 PM.


#2 cmorgan

    journeyman investigator

  • Gibberlings
  • 6710 posts
  • Gender:Male
  • Location:Glencoe, IL, USA

Posted 12 November 2009 - 05:31 PM

We fix the level drain issue by editing the temples to allow restoration, but I do not remember the immunity to +2 weapons - I will put it on the list to look at.
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams

#3 Guest_WVN777_*

  • Guests

Posted 05 October 2010 - 09:41 AM

I'm playing BG1 NPC Project version 18, and the immunity to +2 weapons appears to have been addressed. First we charmed Coran with Algernon’s Cloak to bring him back over to our side, then we surrounded Amelia with Coran (Spider’s Bane +2), Yeslick (Bassilus’ War Hammer +2), Safana (Graywolf’s Long Sword +2), and Imoen (Zargal’s Short Sword +2). Coran hit twice for 24 damage and Amelia went Ethereal. She didn’t regenerate completely while Ethereal, she returned still injured. Imoen hit twice for 19 damage, plus the mage PC nailed her with the Wand of Frost, and Amelia fell. Amelia is still quite a challenge, but not impossible.

#4 Guest_ZG_*

  • Guests

Posted 19 October 2010 - 11:47 AM

Speaking of Amelia, my quest got broken. I told Amelia that her story was suspicious, and Coran left me to help her. I entered Firewine, talked to Natan to get the truth, then attacked Amelia.

I killed her and reported to Natan, but Coran is still under her charms, saying he loves Amelia. Is there a variable I can alter in Shadow Keeper to bring him to his senses? :cringe:

#5 Ardanis

    A very GAR character

  • Members
  • 1949 posts
  • Gender:Male
  • Location:Saint-Petersburg, Russia

Posted 19 October 2010 - 11:59 AM

Quote

We fix the level drain issue by editing the temples to allow restoration
Truth be told, I think you should not do so, because you fill every temple with Resurrection and Greater Restoration among the other. Which imo has nothing to do with NPCs themselves.
Add Lesser Restoration (and maybe a Restoration scroll or two) to FAI, Beregost and BG, if there aren't any, that should be enough.
"Uguu~ Boku Ayu."

Before you start breaking wall tiles with your bare fists, ask yourself first - do you truly need it?

#6 jastey

    Titleless

  • Gibberlings
  • 3308 posts
  • Gender:Female
  • Location:Germany

Posted 20 October 2010 - 11:48 PM

Guest_ZG: What exactly is he saying? I am trying to look up the variables for you.

#7 Guest_ZG_*

  • Guests

Posted 21 October 2010 - 10:28 AM

View Postjastey, on Oct 20 2010, 11:48 PM, said:

Guest_ZG: What exactly is he saying? I am trying to look up the variables for you.
He's saying...
"Amelia... I adore Amelia..."
Then, he walks off to the Firewine Ruins, enters it, and re-appears outside where he was before.

I tried the quest again, same results. Entered Firewine Bridge via the ruins, Coran talks about ghostly women, Amelia spawns next to us in her usual spot, I press her for info while Coran goes head-over-heels, I turn her down as "suspicious", Coran goes blue-circle and Amelia says she's sorry for breaking up our fellowship.

I enter the ruins, meet Natan, ask him what's up (and get the long-winded version of his tale), tell him we'll deal with Amelia since she charmed one of our own, then we confront Amelia.

It's important to note that Coran does NOT go red-circle on me when I take this route: he remains blue-circle.

I attack Amelia and slay her, taking her ring and robe, then report back to Natan. No matter whether I take his potions or let him go empty-handed, Coran remains charmed. No charm spells work on him, no Algernon's Cloak, nothing.

#8 Guest_ZG_*

  • Guests

Posted 21 October 2010 - 11:09 AM

I should add that I tried out both the "good" route of taking the flowers to Beregost and revitalizing them and this one, and the Beregost-route works as intended.

I think the problem lies in the global variable "X#CORANCHARMED", which on the Beregost route was put at 2, but on my route, remained at 1. I edited this variable via ShadowKeeper on my "broken" save to 2, and when I spoke to Coran, he talked as if I had tried to remove him from the party. I told him to stay with the group, and he's back with me as normal.

Maybe a script in the mod pertaining to Coran's quest is not working as intended.

#9 jastey

    Titleless

  • Gibberlings
  • 3308 posts
  • Gender:Female
  • Location:Germany

Posted 21 October 2010 - 12:02 PM

Yes, I am still chewing my way through the code and will hopefully find what was going wrong. Thank you for the report and great that you could help yourself!

#10 jastey

    Titleless

  • Gibberlings
  • 3308 posts
  • Gender:Female
  • Location:Germany

Posted 21 October 2010 - 11:47 PM

Guest_ZG: Would you be so kind and post your weidu.log (in the main game folder, to be open with any editor) and post the content here. The "uncharming" of Coran should have happened in the FireWine area, but appearently something blocked the script block to trigger. I would like to know which mods you installed so I can check what is causing this.

IF %BGT_VAR%
OR(2)
Dead("X#amelia")
Global("X#CoranSuccubus","GLOBAL",16)
!InParty("coran")
Global("X#CoranCharmed","GLOBAL",1)
THEN
RESPONSE #100
SetGlobal("X#CoranCharmed","GLOBAL",2)
FadeToColor([20.0],0)
MoveGlobalObject("coran",Player1)
ActionOverride("coran",JoinParty())
FadeFromColor([20.0],0)
END





Reply to this topic



  


1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users