I know, that you want to correct the journal entries. The first Dynaheir journal quest entry which shows up after Dynaheir joyning at the Gnoll Fortress instead of meeting Drizzt is mentioned before and I can confirm this bug.
Additional:
If I catch up Kagain I get his journal quest entry about the caravan. For Dynaheir I've leave Kagain. Without Kagain I've found the caravan and get the sign of the dead Entar Silvershields son. After that I take Kagain in my group again and he see the sign in my inventory and give a new journal quest entry, but the first one is not deleted.
Greetings Leomar
Journal entries
Started by Leomar, Sep 03 2008 05:47 AM
7 replies to this topic
#2
Posted 03 September 2008 - 07:37 AM
Thank you - I am putting it on the "fix this" list, to check for duplicates. (I understand your point - Kagain's quest entry should be skipped if the other journal entry is there, and vice versa - some legerdermaine with AddJournalEntry and EraseJournalEntry ).
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams
#3
Posted 28 September 2008 - 04:33 AM
Quote
The Melicamp-Quest (speaking chicken) starts with German journal entries, closes with success with an English entry, while the German entries as non-solved Quest remain.
Could it be, that the "BG1 NPC Project" changes/includes things for the Quest and that we get problems with the different language-versions of BG?
Greetings Leomar
#4
Posted 02 October 2008 - 01:07 AM
That is possible! I didn't check, but it looks like BG1NPC changes the flow of the quest and journal updating. The problem with Tutu / BGT is, that the (BG1) game strings have no unique number any more, but can vary from install to install (as you might already know), so the quest texts have to be copied from the game to the mod translation tra-files. This should be noted for translators in the tra-files.
#5
Posted 02 October 2008 - 08:41 PM
Thanks, Jastey.
I've a question: You can get Coran's Expansion Mod here at G3. Why not your Ajantis BG1 Expansion? I recommend a G3 side of Ajantis BG1 Expansion with an own forum.
Greetings Leomar
I've a question: You can get Coran's Expansion Mod here at G3. Why not your Ajantis BG1 Expansion? I recommend a G3 side of Ajantis BG1 Expansion with an own forum.
Greetings Leomar
#6
Posted 02 October 2008 - 11:38 PM
Leomar, on Oct 3 2008, 06:41 AM, said:
I've a question: You can get Coran's Expansion Mod here at G3. Why not your Ajantis BG1 Expansion? I recommend a G3 side of Ajantis BG1 Expansion with an own forum.
#7
Posted 25 November 2008 - 03:05 PM
Leomar, on Sep 3 2008, 07:47 AM, said:
I know, that you want to correct the journal entries. The first Dynaheir journal quest entry which shows up after Dynaheir joyning at the Gnoll Fortress instead of meeting Drizzt is mentioned before and I can confirm this bug.
Quote
Additional:
If I catch up Kagain I get his journal quest entry about the caravan. For Dynaheir I've leave Kagain. Without Kagain I've found the caravan and get the sign of the dead Entar Silvershields son. After that I take Kagain in my group again and he see the sign in my inventory and give a new journal quest entry, but the first one is not deleted.
Greetings Leomar
If I catch up Kagain I get his journal quest entry about the caravan. For Dynaheir I've leave Kagain. Without Kagain I've found the caravan and get the sign of the dead Entar Silvershields son. After that I take Kagain in my group again and he see the sign in my inventory and give a new journal quest entry, but the first one is not deleted.
Greetings Leomar
I think this is another Journal entry from what we have added, but just in case, I have added the EraseJournalEntry() checks for any other entry than the one being added by the final state played throughout the Kagain's Quest rebuild:
/* Replacement Kagain's Quest */
IF ~~ THEN BEGIN X#KagBandResolvAlone
SAY @31
IF ~~ THEN REPLY @32 DO ~EraseJournalEntry(@35) EraseJournalEntry(@44) SetGlobal("X#KagainCaravan","GLOBAL",5)~ JOURNAL @33 GOTO X#KAQUDISMISS
IF ~~ THEN REPLY @34 DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) SetGlobal("X#KagainCaravan","GLOBAL",5)~ JOURNAL @35 GOTO X#KAQUREWARDALONE
END
<<snip>>
IF ~~ THEN BEGIN X#KAQUDISMISSParty
SAY @43
IF ~~ THEN DO ~LeaveParty() ChangeAIScript("",DEFAULT) SetGlobal("%KICKED_OUT%","LOCALS",1) SetLeavePartyDialogFile() EraseJournalEntry(@33) EraseJournalEntry(@35)~ JOURNAL @44 EXIT
END
IF ~~ THEN BEGIN X#KAQUREWARDParty
SAY @45
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(75) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(60) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(45) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(30) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) InParty(Player2) !InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(15) JoinParty()~ JOURNAL @35 EXIT
IF ~InParty(Player1) !InParty(Player2) !InParty(Player3) !InParty(Player4) !InParty(Player5) !InParty(Player6)~ THEN DO ~EraseJournalEntry(@33) EraseJournalEntry(@44) GiveGoldForce(15) JoinParty()~ JOURNAL @35 EXIT
ENDrepaired (pending retest) 11/25/2008 prerelease v17
I love deadlines. I love the whooshing noise they make as they go by. - Douglas Adams
#8
Posted 10 February 2009 - 01:14 AM
Hi, I also have some journal entries left, perhaps they are related.
1. Bandits!
"Loyalty in this camp runs about es strong as the iron they're stealing. With a little 'encouragement', I was able to get one of the bandits to disclose that Tazok's tent is ..... "
You get this entry when you talk to Knoll in one of the tents.
2. A zombie infestation
This is Wonrick's quest from the farm north of the Baldur's bridge
my weidu
.
1. Bandits!
"Loyalty in this camp runs about es strong as the iron they're stealing. With a little 'encouragement', I was able to get one of the bandits to disclose that Tazok's tent is ..... "
You get this entry when you talk to Knoll in one of the tents.
2. A zombie infestation
This is Wonrick's quest from the farm north of the Baldur's bridge
my weidu
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