Randomly, very infrequently, irreproducibly, the game crashes to desktop when you look at the map screen. I have no idea why this is or how to fix it.(CamDawg's rebuild of the map files ALMOST fixes this, but once in a long while it still seems to happen)
I can't convert thieves'
I can't block resting in Kuldahar and Easthaven directly. (I fake it, but it involves new dialogue)
The "default" soundset comes with no biography. I have no idea why.
SPELLS AND ITEMS
I can't convert these spells: Seven Eyes, Soul Eater, (Great) Shout, Mordenkainen's Force Missiles, Spiritual Wrath, Mold Touch, Wall of Moonlight, Smashing Wave,
I can't convert these items:
My conversions of
I can't get the white dragon animation to work in IWD: we're making do with the BG2 one (I could use Erephine's version, but at 45MB it's twice the size of the rest of the mod put together, and I can't straightforwardly automate its generation)
The spell animations in IWD often have a sort of glow around them which I find a bit unattractive and which doesn't appear in IWD. I think this is because of some basic engine-level difference, but it might just be down to a VVC setting which I don't know.
Something I don't quite understand about the GUI prevents the selected Inn in the room-for-the-night screen from getting the red border it ought to have.
Because the BG2 move-to-expansion command is not reversible but the IWD one is, I can't give IWD and HOW separate maps, so they're combined into one map.
The maps are only 3/4 the ideal size (IWD maps are larger, so that the biggest IWD areas fill the whole map screen).
Summoned monsters don't appear as quickly as I'd like (there's a puff of smoke, then a two-second pause, then they're there.) I could fix this if I knew the BAM file for the "golden bubble" animation that plays when monsters are summoned, but I can't find it. (note to self: apparently it's SPPLANAR ... no, apparently not, that's the more substantial animation you get from MS spells)
The rest icon is in the wrong place, and doesn't look quite as nice as it looks when it's in the right place.
If you hide the left-hand display bar, there's no button to bring it back (the quick-key still works)
Save-games in Heart of Winter get labelled as "-ToB".
Selecting a fist (i.e. unarmed attack) seems to select all fists (i.e. put a green box around all empty weapon quick-slots). As far as I can see this is purely cosmetic; in any case, I've no idea why it's happening.
IWD loadscreens show a picture of the area you're in. I can't manage to reproduce this.
I can't convert the "spells" (i.e. graphical effects) INNATE_CONTAINER_GLOW, INNATE_CONTAINER_GLOW_BAD, and INNATE_BLUE_GLOW. These all make things glow in pretty ways, but I'd have to reengineer them from scratch. If anyone has the patience to do this, please send me the copy.
The cursor disappears after you return to the credits page having completed the game. I have no idea why.
Edited by DavidW, 16 July 2012 - 10:20 PM.