Compatibility with TutuGUI
#1
Posted 10 January 2008 - 04:25 AM
i) as you'd expect, if you install Widescreen BEFORE TutuGUI, it just creates a mess.
ii) if you install Widescreen AFTER TutuGUI, they are (frustratingly) almost compatible, but there's an irritating green bar that appears whenever you select a character or select an action from the bottom bar. I tentatively think it's because the TutuGUI version of GUWBTP10 is different (wider, and with green bar) from the BG2 version, but at that point my understanding of the GUI gave out. If there's a simple workaround, I'd love to know it.
(I got the problem on 1360x768; I also reproduced it using Widescreen to hand-deliver 1024x768. I didn't get it installing Widescreen on a TutuGUI-free install; that works fine.)
#2
Posted 17 January 2008 - 05:03 AM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#3
Posted 17 January 2008 - 05:28 AM
the bigg, on Jan 17 2008, 01:03 PM, said:
Not a problem.
I've tested a bit more - I can't reproduce my earlier "result" of errors even when hand-reproducing the standard 1204x768 resolution, but I can get it on all other resolutions I've tried, including 1023x768.
#4
Posted 27 January 2008 - 01:23 AM
Did a quick-fix. Actually, my first fix/mod/whatnot that I'm releasing...
Anyway, just a few changes. First, I opened [bg2]\TutuGUI\mosed\guwbtp10.mos and cropped it to get rid of anything above where the green started. Second, I opened [bg2]\TutuGUI\CHU\guiw10.chu and edited windows 3 and 7 which both used the background image. I edited the window size, Y position, and the control positions to reflect the 27 pixels I cut off..
TutuGUI + Widescreen Fix
1. Download the updated guiw10.chu.
2. Replace the guiw10.chu file in the TutuGUI\CHU folder with the downloaded version.
3. Download the updated guwbtp10.mos.
4. Replace the guwbtp10.mos file in the TutuGUI\mosed folder with the downloaded version.
5. Install or reinstall TutuGUI.
6. Install or reinstall the Widescreen mod.
Or, you can download TutuGUI-WS that contains TutuGUI with the two updated files from here.
Was done with a 1280x1024 resolution. Again, let me know if there are any problems, though it is easy enough to fix yourself.
Edited by Lordrea, 06 April 2008 - 03:53 PM.
#6
Posted 13 February 2008 - 01:25 PM
Amgot, on Feb 13 2008, 10:12 PM, said:
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#8
Posted 25 March 2008 - 09:04 AM
It should mess up the clock.
Does the mod stretch the graphis, yes?
Edited by LadeJarl, 25 March 2008 - 09:52 AM.
#9
Posted 25 March 2008 - 05:41 PM
And yes, if you lower the left sidebar the clock doesn't work. Also, the CLUAConsole still has the green.
#10
Posted 02 April 2008 - 05:23 AM
that the palette of the patched mos files changes causing the incompatibility.
Can someone test this file with the widescreen mod?
http://home.online.n...ug/guwbtp10.mos
Copy it to the override folder. Use either a clean install of v1.7 of TutuGUI or
the last version without the partial widescreen fix.
Use a resolution of 1280x800.
Edited by LadeJarl, 02 April 2008 - 05:31 AM.
#12
Posted 20 July 2008 - 12:29 AM
What's the latest word about TuTuGUI+Widescreen Mod?
Should we just download Lordrea's tweaked version of TuTuGUI?
Hasn't anyone tested the file LadeJarl has attached?
Thanks!
#13
Posted 20 July 2008 - 03:39 AM
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#15
Posted 19 January 2009 - 10:46 PM
Spoony, on Jan 20 2009, 06:49 AM, said:
FAQ for the Megamods. Frequently Answered Questions.
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