Two minor issues with Jaheira's Cloakwood quest:
1) As soon as Andarthe spawns he initiates dialogue from off-screen (i.e. he doesn't check if there's a PC in his visual range) and that's a bit immersion breaking. To correct this, you might want to add a See([PC]) trigger or something similar to the following block in X#ANDART.BAF:
/* Andart if Beador is Alive, initiate */
IF %BGT_VAR%
Global("X#JaheiraHealsB","GLOBAL",6)
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InMyArea(Player1)
THEN
RESPONSE #100
StartDialogNoSet([PC])
END
and probably here as well:
/* Andarthe if Beador is Dead, initiate */
IF %BGT_VAR%
Global("X#JQBeadorDead","GLOBAL",3)
InMyArea("jaheira")
!StateCheck("jaheira",CD_STATE_NOTVALID)
InMyArea(Player1)
THEN
RESPONSE #100
StartDialogNoSet(Player1)
END
2) The club which Senyad gives to the party after completing the quest initially has zero charges of Call Lightning. This rectifies itself after resting but, judging by the description, the club should come with 1 charge available. To correct this, edit X#JAQU.D and change all instances of this:
GiveItemCreate("X#JACLUB",Player1,1,0,0)
into this:
GiveItemCreate("X#JACLUB",Player1,1,1,0)
Edited by aVENGER_(RR), 12 September 2009 - 10:32 PM.