<?xml version="1.0" encoding="ISO-8859-1" ?>
<rss version="2.0">
<channel>
	<title>The Gibberlings Three Forums</title>
	<description>This RSS feed will summarize the latest posts on the forum.</description>
	<link>http://forums.gibberlings3.net</link>
	<pubDate>Thu, 17 May 2012 19:25:50 +0000</pubDate>
	<ttl>30</ttl>
	<item>
		<title>NPC Romance MOD Opinions</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24390</link>
		<description><![CDATA[There are lots of ratings forums on how enjoyable an npc romance mod is. Now is a chance to rate your mods in "age-appropriateness,"  dirtiness/naughtiness, or good clean fun.<br />
<br />
Any opinions are welcome. As they come in, I will edit this post to reflect on the crudely set up table below. You can use any ratings you'd like, but the standards for the MPAA are G, PG, PG-13, R, and NC-17 (or X) for the really gritty ones.<br />
<br />
Edit: In addition to your opinions, please include the facts. "I don't like this mod because there's too much sex," is an opinion. A fact would be, "The author of the mod goes into graphic detail describing the sexual activities of (npcmod+character)," or "There are romantic/flirty dialogues which fade out to rest scenes, implying but not describing things of a sexual nature." See also Reply 6, submitted by Miss Jade.<br />
<br />
Flirtpacks seperate from the original mod are NOT included in this rating. These ratings are on romance mods alone, not the flirtpacks, because the content of the flirtpacks is already hinted at in their readme.<br />
<br />
I did not rate the vanilla npc romances, so feel free to express your opinions of their age-appropriateness on those as well.<br />
<br />
If I cannot satisfactorily summarize why a romance was given it's rating, or if the description is too large, then under "Reasoning/Why" I will refer to the numbered reply of your post and, if we get that far, to the page on which your post is found.<br />
<br />
This is basically a chance to express, without any spoilers, wether or not a mod has explicit sexual adult content and if it does have such content, how far it goes and/or where it draws the line. Thanks in advance on behalf of the parents of younger children.<br />
<br />
If there are any mods I missed, please let me know (and hopefully give me a rating as well) and I will add it to the roughly drawn table below.<br />
<br />
<br />
<br />
BG1<ul class='bbc'><li>Name__________Source___________________"MPAA" Rating_____Reasoning/Why<br /></li><li>Ajantis_________BG1NPC Project____________Teen_____________According to "readme"<br /></li><li>Branwen________BG1NPC Project___________Teen_____________According to "readme"<br /></li><li>Coran__________BG1NPC Project___________Adult_____________According to "readme"<br /></li><li>Dynaheir________BG1NPC Project___________Teen_____________According to "readme"<br /></li><li>Gavin___________Gavin NPC_______________Teen OR Adult_____Parental Control Option<br /></li><li>Shar-Teel________BG1NPC Project___________Adult____________According to "readme"<br /></li><li>Xan_____________BG1NPC Project__________Teen_____________According to "readme"</li></ul>
BG2<ul class='bbc'><li>Name____________Source__________________"MPAA" Rating_____Reasoning/Why<br /></li><li>Aerie_____________Vanilla<br /></li><li>Adrian____________Rhaella's Mod<br /></li><li>Ajantis____________Ajantis NPC(BGII)_________Teen OR Adult_______Parental Control Option<br /></li><li>Amber____________Amber NPC<br /></li><li>Angelo____________Angelo NPC<br /></li><li>Anomen___________Vanilla<br /></li><li>Anomen w/Ninafer___The Undying_____________See Ninafer<br /></li><li>Aran Whitehand_____Cmorgan's Mod__________Adult possible_____Opt out of content via dialogue toggle<br /></li><li>Arath_____________K'aeloree's Mod<br /></li><li>Auren w/Nalia_______Auren Aseph<br /></li><li>Bruce_____________Jcompton's Bruce<br /></li><li>Chloe_____________Chloe NPC<br /></li><li>Chloe w/Imoen______Chloe NPC<br /></li><li>Darian_____________Darian NPC<br /></li><li>Deheriana__________Kivan & Deheriana_________See Kivan<br /></li><li>Edwin Romance_____Edwin Romance<br /></li><li>Fade_______________Fade Romance<br /></li><li>Faren______________Faren<br /></li><li>Gavin______________Gavin for BG2____________Adult possible____Opt out of content via dialogue toggle<br /></li><li>Gavin W/Imoen______Gavin for BG2<br /></li><li>Haer'Dalis__________Aeryn's Mod______________More Mature_____(See reply 4)<br /></li><li>Imoen______________Imoen Romance<br /></li><li>Jaheira_____________Vanilla<br /></li><li>Kachiko W/Yoshimo__Tortured Souls<br /></li><li>Keldorne____________Berelinde's Mod_________a little more mature__"Loss, Grief, Recovery" (see reply 3)<br /></li><li>Kelsey_____________Selsey SOA & TOB<br /></li><li>Kelsey w/Imoen______Kelsey ToB<br /></li><li>Keto w/Yoshimo______Keto SoA<br /></li><li>Kiara_______________Kiara-Zaiya NPCs<br /></li><li>Kim________________Kim NPC<br /></li><li>Kivan_______________Kivan & Dheriana<br /></li><li>Kivan w/Deheriana____Kivan & Dheriana 	<br /></li><li>Kiyone w/Kova_______Beyond the Law<br /></li><li>Kova w/Kiyone_______Beyond the Law_____________See Kiyone<br /></li><li>Leina_______________Never Ending Journey<br /></li><li>Nalia_______________De'Arnise Romance<br /></li><li>Nalia_______________LuvNalia<br /></li><li>Nalia w/Auren________Auren Aseph NPC____________See Auren<br /></li><li>Nathaniel____________Nathaniel NPC<br /></li><li>Ninafer w/Anomen_____The Undying<br /></li><li>Ninde_______________Ninde NPC<br /></li><li>Petsy_______________Petsy Chattertone<br /></li><li>Saerileth_____________Saerileth NPC<br /></li><li>Sarah_______________Sarah NPC<br /></li><li>Sarevok______________Sarvok Romance<br /></li><li>Sheena______________Sheena, a half-dragon tale<br /></li><li>Sime________________Tortured Souls<br /></li><li>Solufein_____________Solufein NPC<br /></li><li>Tashia_______________Tashia Remix<br /></li><li>Tsujatha_____________Tsujatha NPC________________Adult__________No warning given in readme<br /></li><li>Tyris Flare____________Tyris Flare NPC<br /></li><li>Valygar______________Tortured Souls<br /></li><li>Viconia______________Vanilla<br /></li><li>Xan_________________Xan for BG2<br /></li><li>Yoshimo_____________Yoshimo Romance<br /></li><li>Yoshimo w/Kachiko____Tortured Souls________________See Kochiko<br /></li><li>Yoshimo w/Keto_______Keto SOA<br /></li><li>Yvette_______________Yvette Romance</li></ul>
Disclaimer: Please do not describe in detail sexual content. A brief summary of what kind of explicit content the mod contains is fine. Thanks!!<br />
<br />
Edit: Disclaimer #2: a reminder spurred by berelinde (thanks!). These "ratings" are very subjective. These mods are not rated by professionals or held up to professional or governmental standards. They are merely the opinions of players/modders on what is/isn't appropriate for children. Remember to check the readmes and warnings during installation for cautions about what kind of content a romance mod contains.]]></description>
		<pubDate>Thu, 17 May 2012 19:25:50 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24390</guid>
	</item>
	<item>
		<title>Installation question</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24392</link>
		<description><![CDATA[Hi,<br />
during my BiG World install some components of RE failed to install (namely no.1 and the Reactions). I was able to figure the problem out, but now I wonder whether I can install just these components simply on top of my Installation? I think the question should be whether there are other later installed mods referring to RE?<br />
Thanks for your help!<br />
Here's my Weidu.log:<br />
<br />
<pre class='prettyprint'>
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // &#91;Subcomponent Name -&gt; &#93; Component Name &#91; : Version&#93;
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage &#91;WIP&#93;: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success &#91;C&#93;: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0022
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -&gt; GTU Light (by Wisp): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.03
~SETUP-BDTOBV168.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.68 WeiDU: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #2 // RESTORED TWISTED RUNE QUEST: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #3 // RESTORED HINDO'S DOOM: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #5 // IMPROVED COPPER CORONET: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #7 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BG2Fixpack adaption
~IIKEYNAMES/SETUP-IIKEYNAMES.TP2~ #0 #2001 // Key Names
~1PP.TP2~ #0 #0 // One Pixel Productions: v2 Everything but Potions (1): v2.7 BWP Fix
~1PP.TP2~ #0 #2 // One Pixel Productions: v3 Flaming Swords (3): v2.7 BWP Fix
~1PP.TP2~ #0 #7 // One Pixel Productions: v3 Legacy Shields - Bucklers (D1) (8): v2.7 BWP Fix
~1PP.TP2~ #0 #8 // One Pixel Productions: v3 Legacy Shields - Small Shields (D2) (9): v2.7 BWP Fix
~1PP.TP2~ #0 #9 // One Pixel Productions: v3 Legacy Shields - Medium Shields (D3) (10): v2.7 BWP Fix
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.14 (28 Jan 12)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)
~SETUP-BGTNEJ.TP2~ #0 #0 // Continuous and Custom Kit Imoen: v1.1
~SETUP-BGTNEJ.TP2~ #0 #2 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira.: v1.1
~SETUP-BGTNEJ.TP2~ #0 #5 // Various Enhancements for BG1 (BGT required!): v1.1
~SETUP-BGTNEJ.TP2~ #0 #7 // More Items from BG1 (BGT required!): v1.1
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Installation von BG1 Mini-Quests und Begegnungen Modifikation: 7
~SETUP-TGC1E.TP2~ #0 #1 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.8 -&gt; Lite edition
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v11
~SOA/SETUP-SOA.TP2~ #0 #0 // Der Stein von Askavar: 1.6
~SETUP-AC_QUEST.TP2~ #0 #0 // Ascalons Questpack: Inhalte fuer BG 1: 1.01
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Kraeuter und Zaubertraenke Add-in (BG1 / BG1Tutu / BGT) von Baronius: v1.0.3 BWP Tweak
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class
~SETUP-LOSTITEMS.TP2~ #0 #2 // Monk +3 AC and +1 THAC0 Bonus
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v20
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -&gt; Alora Starts in the Hall of Wonders: v20
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -&gt; SixofSpades Extended Sarevok's Diary: v20
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -&gt; Install All Audio: v5
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v10
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1, v6
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 6
~SETUP-ACBRE.TP2~ #0 #0 // Breagar: Inhalte: 6.07
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0: LW-BGT v1.1
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #9 // Gavin: Alternate Portraits -&gt; Original alternate, by Kaeloree: v8
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8
~HUPLE_NPC/SETUP-HUPLE_NPC.TP2~ #0 #0 // Huple, der vor&uuml;bergehende NPC : v1.0
~HUPLE_NPC/SETUP-HUPLE_NPC.TP2~ #0 #1 // Huples Dialoge: v1.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.11
~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.11
~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.11
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.7
~SETUP-BDTOBV168.TP2~ #0 #6 // RESTORED DAK'KON'S BLADE: BG2Fixpack adaption
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~SETUP-TTSQ.TP2~ #0 #0 // The Tortured Soul Quest - WeiDU: v7
~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v6
~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v6
~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v6
~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v6
~EMAD/SETUP-EMAD.TP2~ #0 #4 // Forgery: v6
~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v6
~BWQUEST.TP2~ #0 #0 // Black Rose Part I: Market Prices
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 10
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal): v3.3.1 BWP Fix
~DC/SETUP-DC.TP2~ #0 #0 // Dungeon Crawl, v5
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II, v8
~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens
~TOTDG/SETUP-TOTDG.TP2~ #0 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn)
~TOTDG/SETUP-TOTDG.TP2~ #0 #2 // Add Deep Gardens to the Worldmap - suggested component. If this component can't be installed due to incompatibilities, skip it.
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #2 // Talks for original Bioware NPCs
~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #6 // Add Innershade to Worldmap (You *must* pick one of these components, otherwise the mod won't run as it should.) -&gt; Add Innershade to BP-BGT-Worldmap.
~WHITEQUEEN/WHITEQUEEN.TP2~ #0 #0 // Colours of Infinity - The White Queen
~TS25MINI/SETUP-TS25MINI.TP2~ #1 #0 // Detectable Spells (F&uuml;r alle Komponente, 'Der Zielort eines Untoten' ausgenommen, notwendig): v2 BWP Fix
~TS25MINI/SETUP-TS25MINI.TP2~ #1 #1 // Das Geheimnis der Trollh&ouml;hle: v2 BWP Fix
~TS25MINI/SETUP-TS25MINI.TP2~ #1 #2 // Der Duft des Schwarzen Lotus: v2 BWP Fix
~TS25MINI/SETUP-TS25MINI.TP2~ #1 #3 // Der Zielort eines Untoten: v2 BWP Fix
~TS25MINI/SETUP-TS25MINI.TP2~ #1 #4 // Die Leiden eines Hexenmeisters: v2 BWP Fix
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #2 // Worldmap addition -&gt; Add Eilistraee's Clearing to BP-BGT-Worldmap
~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v1.1.1
~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v1.1.1
~DQ/SETUP-DQ.TP2~ #0 #2 // Optional: Add Fishing for Trouble to BP-BGT-Worldmap: v1.1.1
~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): v7.1
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #1 // Reign of Virtue (ToB): v7.1
~BW_HERBS_BG2/SETUP-BW_HERBS_BG2.TP2~ #0 #0 // Kraeuter und Zaubertraenke Add-in fuer BG2 von Baronius: v1.0.5
~RUAD/SETUP-RUAD.TP2~ #0 #0 // Ruad Ro'fhessa (SoA): v26
~RUAD/SETUP-RUAD.TP2~ #0 #1 // Ruad Ro'fhessa (ToB): v26
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -&gt; Revised consistency plus version: v39
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -&gt; Revised consistency plus version: v39
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #0 #0 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below. -&gt; Nanoquest version: v5
~SETUP-BLOODMORT.TP2~ #0 #0 // New Spell - Blood Of The Martyr: v6
~SETUP-EBG2.TP2~ #0 #0 // Zus&auml;tzlicher H&auml;ndler mit neuen Gegenst&auml;nden: v1.1
~SETUP-EBG2.TP2~ #0 #1 // Verbesserte Zwischenrufe der Gruppenmitglieder: v1.1
~SETUP-EBG2.TP2~ #0 #2 // Leitf&auml;den und Handb&uuml;cher: v1.1
~SETUP-EBG2.TP2~ #0 #4 // Zus&auml;tzliche Portraits: v1.1
~SETUP-EBG2.TP2~ #0 #5 // Verlorene Gegenstandsbeschreibungen: v1.1
~SETUP-EBG2.TP2~ #0 #6 // Drachengarnitur & Ruhm des Balduran (TdB): v1.1
~SETUP-EBG2.TP2~ #0 #7 // Neue Rassenfeinde: v1.1
~SETUP-EBG2.TP2~ #0 #18 // Verschiedene Verbesserungen: v1.1
~RUPERT/SETUP-RUPERT.TP2~ #0 #0 // Rupert the Dye Merchant (for BG2 or TuTu/BGT): v2.1
~STUFFOFTHEMAGI/SETUP-STUFFOFTHEMAGI.TP2~ #0 #0 // Stuff of the Magi: v4
~ALCHEMY/SETUP-ALCHEMY.TP2~ #0 #0 // Jan's Alchemy: v6
~MERSKSTORE/SETUP-MERSKSTORE.TP2~ #2 #0 // Mersetek: V1.1
~SETUP-BBBKBG.TP2~ #0 #0 // Installation of Item BBBKBG1, BBBKBG2, BBBKBG3, BBBKBG4, BBBKBG5, BBBKBG6, BBBKBG7, BBBKBG8, BBBKBG9 - Book Bag
~SETUP-BBPBAG.TP2~ #0 #0 // Installation of Item BBPBAG1, BBPBAG2, BBPBAG3, BBPBAG4, BBPBAG5, BBPBAG6, BBPBAG7, BBPBAG8, BBPBAG9 - Potion Bag
~SETUP-BBQUIV.TP2~ #0 #0 // Installation of Item BBQUIV1, BBQUIV2, BBQUIV3, BBQUIV4, BBQUIV5, BBQUIV6, BBQUIV7, BBQUIV8, BBQUIV9 - Quiver
~SETUP-BBQUIVB.TP2~ #0 #0 // Installation of Item BBQUIVB1, BBQUIVB2, BBQUIVB3, BBQUIVB4, BBQUIVB5, BBQUIVB6, BBQUIVB7, BBQUIVB8, BBQUIVB9 - Bolt Quiver
~SETUP-BBQUIVC.TP2~ #0 #0 // Installation of Item BBQUIVC1, BBQUIVC2, BBQUIVC3, BBQUIVC4, BBQUIVC5, BBQUIVC6, BBQUIVC7, BBQUIVC8, BBQUIVC9 - Ammunition Belt
~SETUP-BBSCCS.TP2~ #0 #0 // Installation of Item BBSCCS1, BBSCCS2, BBSCCS3, BBSCCS4, BBSCCS5, BBSCCS6, BBSCCS7, BBSCCS8, BBSCCS9 - Scroll Case
~SETUP-BBSCARDR.TP2~ #0 #0 // Installation of Item BBSCARDR - Scimitar of the Arch-Druid
~MUSICA.TP2~ #1 #0 // The Music of the Realms: v2.0
~SETUP-SWORDAP.TP2~ #0 #0 // Improved Haer'Dalis' swords (special for Kania): v2
~PORTABLEHOLE/SETUP-PORTABLEHOLE.TP2~ #0 #0 // The Portable Hole: 0.3
~SETUP-RENAL.TP2~ #1 #0 // Sir Renal
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -&gt; Full version (ToB required): v1.3 BWP Fix
~TASHIA/SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -&gt; Action Style dialogues: v1.3 BWP Fix
~TASHIA/SETUP-TASHIA.TP2~ #0 #5 // Alternate portrait for Tashia. -&gt; Tashia's Alternate Portrait 2.: v1.3 BWP Fix
~SETUP-KIVAN.TP2~ #0 #0 // Kivan of Shilmista: v13
~SETUP-KIVAN.TP2~ #0 #2 // Select Deheriana's Class -&gt; Wild Mage: v13
~SETUP-KIVAN.TP2~ #0 #5 // Select Kivan's Portrait -&gt; Do Not Install Alternative Portrait for Kivan.: v13
~SETUP-KIVAN.TP2~ #0 #7 // Install ToB Portion of the Mod: v13
~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal): v7.0 BWP Fix
~SETUP-KIDO.TP2~ #0 #3 // Which of Kido's portraits do you wish to install? -&gt; Kido's old portraits (of version 1.0 till 2.1)?: v7.0 BWP Fix
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal): v2.2 BWP Fix
~SETUP-ARIENA.TP2~ #0 #3 // Which of Ariena's portraits do you wish to install? -&gt; HERD's portraits?: v2.2 BWP Fix
~SETUP-VALEN.TP2~ #0 #0 // Valen: v45 BWP Fix
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v9
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -&gt; Change Xan's class to Sorcerer
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2
~XULAYE/XULAYE.TP2~ #0 #0 // Xulaye NPC Mod for BG2:SoA: v1 BWP Fix
~XULAYE/XULAYE.TP2~ #0 #1 // Xulaye's Player Initiated Dialogues: v1 BWP Fix
~XULAYE/XULAYE.TP2~ #0 #2 // Korgan Fights at the Pits: v1 BWP Fix
~VARSHOON/SETUP-VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2
~VARSHOON/SETUP-VARSHOON.TP2~ #0 #1 // New paperdoll for illithids (inventory illustration)
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health  (Can be disabled or enabled via player-initiated dialogue): 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -&gt; Normal romance kills: 20111016 TOB
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #8 // Alternate Portrait Selection  (Default portrait is already installed) -&gt; Original alternate, by Kaeloree: 20111016 TOB
~SETUP-GAVIN_BG2_BGT.TP2~ #0 #0 // BGT Hot-Fix for BG2 Gavin
~SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v12 BWP Viconia BGT Fix
~SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v12 BWP Viconia BGT Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: 4
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: 4
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: 3.1
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: 2
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance - additional romance for original BG2 non-player character
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #1 // Yoshimo additional talks for SoA. May be installed without or with romance (OPTIONAL)
~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #3 // Yoshimo Romance - ToB part (OPTIONAL)
~SETUP-EDWINROMANCE.TP2~ #0 #0 // EdwinRomance: v1.0.7 BWP Fix
~SETUP-EDWINTOB.TP2~ #0 #0 // Edwin Romance ToB
~SETUP-EDWINFLIRTS.TP2~ #0 #0 // Edwin Flirts 0.1b
~ALCOOL/ALCOOL.TP2~ #1 #0 // A Night out in the Taverns: V0.11
~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
~KORGAN/SETUP-KORGAN.TP2~ #1 #0 // Korgan's Redemption
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship for SoA: 2
~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
~QUAYLE/SETUP-QUAYLE.TP2~ #0 #0 // Quayle - BG2
~QUALLOFIX/SETUP-QUALLOFIX.TP2~ #0 #0 // Let the cadaver crawler live: 1.14
~SETUP-SNAKES.TP2~ #0 #0 // The Slithering Menace (for BGII:ToB only)
~THOGHMA/SETUP-THOGHMA.TP2~ #2 #0 // A Quest in the service of Oghma: v1.6
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v5
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v5
~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #2 // You Could Restore the Summon Cow Spell, But Why?: v5
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: v4
~SETUP-SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor
~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #0 // Zalnoya and the Shadow Thieves
~ZALNOYA/SETUP-ZALNOYA.TP2~ #0 #1 // Standard vampire encounters fix
~SAGAMAN/SETUP-SAGAMAN.TP2~ #0 #0 // Ulrien of Cormyr - SagaMaster
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19 BWP Fix
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19 BWP Fix
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix
~SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v19 BWP Fix
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19 BWP Fix
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19 BWP Fix
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19 BWP Fix
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19 BWP Fix
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v6
~GMINION/SETUP-GMINION.TP2~ #0 #0 // gMinion: v2
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3.1
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3.1
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3.1
~SETUP-BPV180.TP2~ #0 #15 // Ascension for BP: v180 c
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v20
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -&gt; Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v20
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v20
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v20
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v20
~SETUP-SCS.TP2~ #0 #3060 // Allow Yeslick to use axes: v20
~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogsS: v20
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v20
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v20
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v20
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v20
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v20
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v20
~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -&gt; Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v20
~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -&gt; Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v20
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v20
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v20
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v20
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -&gt; IO2 Dialogue Enhancement Only: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5: v1.5.1 BWP Fix
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.: v1.5.1 BWP Fix
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v2 BWP Fix
~SETUP-GRIMUARS.TP2~ #0 #0 // Grimuars for BG2
~SETUP-GRIMUARS.TP2~ #0 #1 // Additional Grimuars Store
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v7 - 25 April, 2010
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #1 // Romances end due to separation -&gt; Homeward Bound does *not* kill BioWare romances: v7 - 25 April, 2010
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #0 // Nathaniel NPC Mod for BGII: v4.2 BWP Fix
~NATHANIEL/SETUP-NATHANIEL.TP2~ #0 #1 // Choose a portrait for Nathaniel -&gt; Default portrait by Feuille: v4.2 BWP Fix
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.3
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.3
~IYLOS/IYLOS.TP2~ #0 #2 // How much time would you like in between Iylos' PC dialogues? -&gt; 15 Minutes: 2.3
~SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA
~SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB
~SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB
~SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA
~SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan
~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat
~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok
~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok
~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok
~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok
~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword
~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok
~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok
~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok
~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok
~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos
~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde
~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok
~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian
~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok
~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok
~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey
~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok
~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi
~RE/SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin
~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat
~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat
~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd)
~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones
~RE/SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat
~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content)
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content)
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content)
~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content)
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content)
~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content)
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content)
~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content)
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v2.3 (Feb 14, 2010) BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v2.3 (Feb 14, 2010) BWP Fix
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v10
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v14
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v14
~SETUP-ACBRE.TP2~ #0 #2 // Breagar: Crossmods und PID: 6.07
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.48
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.48
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.48
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.48
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.48
~RR/SETUP-RR.TP2~ #0 #10 // Revised Thievery -&gt; Retain default thievery potions and prevent their effects from stacking: v4.48
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.48
~NPCKIT/NPCKIT.TP2~ #0 #30 // Improved Specialist Mage Descriptions: v3
~NPCKIT/NPCKIT.TP2~ #0 #31 // Replace Berserker Kit with Battlerager for Dwarves: v3
~NPCKIT/NPCKIT.TP2~ #0 #900 // Add Red Wizard to Edwin's Kit Description: v3
~NPCKIT/NPCKIT.TP2~ #0 #2100 // Change Korgan's Kit to Battlerager: v3
~NPCKIT/NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2300 // Change Minsc's Title to Rashemaar Ranger: v3
~NPCKIT/NPCKIT.TP2~ #0 #2500 // Give Nalia Adventurer Kit: v3
~NPCKIT/NPCKIT.TP2~ #0 #2510 // Give Nalia a Mage Kit -&gt; Abjurer: v3
~NPCKIT/NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v3
~SETUP-CONDUCTOR.TP2~ #0 #0 // Conductor Kit (Bard)
~SETUP-CONDUCTOR.TP2~ #0 #1 // Haer'Dalis the Conductor
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v20
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v20
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -&gt; Spell Thrust, Secret Word and Ruby Ray get areas of effect (legacy option, not recommended): v20
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v20
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -&gt; Inquisitors dispel at 1.5 x their level (not twice their level): v20
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v20
~SCSII/SETUP-SCSII.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v20
~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v20
~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -&gt; License costs 10,000 gp: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4001 // Increase the price asked by Gaylan Baele -&gt; Gaylan wants 60,000 gold pieces: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4091 // Decrease the rate at which reputation improves -&gt; Reputation increases at about 1/2 the normal rate: v20
~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v20
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v20
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v20
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v20
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v20
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v20
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v20
~SETUP-BTWEAK_LITE.TP2~ #0 #0 // Moody Anomen: 4 14Feb2010
~SETUP-BTWEAK_LITE.TP2~ #0 #1 // Bardic Reputation Adjustment for BG2 SoA: 4 14Feb2010
~SETUP-BTWEAK_LITE.TP2~ #0 #6 // Flexible alignment restrictions for paladins and druids: 4 14Feb2010
~SETUP-BGTTWEAK.TP2~ #0 #100 // Eldoth reminds of Skie's ransom: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #1200 // Arkion reacts to player's reputation: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -&gt; Make armor and shields shatter: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2600 // Prevent access to Durlag's Tower from adjacent areas: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 10 (8 Jan 12)
~SETUP-BGTTWEAK.TP2~ #0 #2800 // Reputation Resets at Beginning of BG2: 10 (8 Jan 12)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -&gt; No Restrictions (Baldurdash): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1180 // Female Edwina: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2040 // Universal Clubs: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -&gt; Remove Experience Cap: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -&gt; Hybrid of Both Methods: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -&gt; Un-Nerfed Table (Blucher): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -&gt; Un-Nerfed Table (Blucher): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -&gt; Un-Nerfed Table (Blucher): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -&gt; No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2300 // Triple-Class HLA Tables: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2320 // Trap Cap Removal (Ardanis/GeN1e): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -&gt; Maximum: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -&gt; For Party-Joinable NPCs Only: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -&gt; NPCs can be angry about reputation but never leave (Salk): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at  Mid-Range Reputation: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3170 // No Drow Avatars On Party In Underdark: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -&gt; Use BG2 Values: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -&gt; Use BG2 Values: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -&gt; Use BG2 Values: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -&gt; Use BG2 Values: v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4090 // Make Montaron an Assassin (Andyr): v9 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil: v9 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #12 // Inactive creatures fix: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #13 // Gerde's quest and other related fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #15 // Creature fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #17 // Fix Anomen's proficiencies: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #1060 // Other compatibility fixes: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2000 // Give all skeleton warriors the same immunities -&gt; BG2 immunities (suggested!): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2003 // Fenten buys more ankheg shells (Baldur's Gate) -&gt; Infinite shells: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2007 // Reflection cloak tweaks: -&gt; Original Cloak of Spell Reflection (SoA): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2010 // Enhanced Nalia's ring: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2020 // Daystar protects from level drain: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2023 // Cespenar can improve the Daystar with the Tyr's Eye: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #2052 // Dragons are not immune to backstabbing: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4000 // Amazon kit (needed for Shar Teel): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4010 // Priest of Shar (needed for Viconia): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #4020 // Priest of Tempus (needed for Branwen): v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5001 // Kit for Shar Teel -&gt; Amazon: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5005 // Priest of Shar kit for Viconia: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5006 // Priest of Tempus kit for Branwen: v1.8.1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #0 #5013 // Jester kit for Eldoth Kron: v1.8.1
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #3 // Balance thief abilities: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #6 // Match Minsc's Alignement -&gt; Change Minsc's Alignement to Chaotic-Good (BG2 - recommended): 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #10 // Faldorn: Avenger-Kit: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #11 // Safana: Swashbuckler-Kit: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #12 // Kivan: Archer-Kit: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #15 // Alternative Portrait: Coran: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #20 // General fixes: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #21 // Set reputation to 9 after leaving Candlekeep: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #22 // Soundpatch part I - Gamesounds: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #24 // Item Addon (IWD-Types): 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #25 // Special NPC Items: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #26 // Improved exotic weapons allocation: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #27 // Change Montarons Proficiencies: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #28 // Xan's improved spellbook: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #29 // Change Kagains proficiencies : 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #31 // restore unique BG1-Items: 1.71
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #1 #32 // Minsc's bald head: 1.71
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v3
~HAMMERS/SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v3
~ITEM_REV/ITEM_REV.TP2~ #0 #2 // Allow Spellcasting in Armor -&gt; With a Chance of Arcane Casting Failure: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #7 // Heavy Armor Encumbrance -&gt; Movement Speed Penalties: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #9 // Allow Thieving Skills in Armor: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1093 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -&gt; Clerics and Druids, With Halved Specialization: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -&gt; Druids Only: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1060 // Kensai Can Wear Bracers: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #1070 // Thieves Can Use Wands: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.7
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -&gt; Backstabbing Penalties Only: V3 Beta 1.7
~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal undead from being affected by Illithids' Devour Brain attack: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #104 // PnP Color Spray: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -&gt; Scrolls can only be scribed at inns and strongholds: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -&gt; Mod-added fiends are also affected: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #200 // Allow Breach to take down Stoneskin effects applied by items: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -&gt; Enhance the Bhaalpowers and standardize their casting time: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #217 // Bard songs break invisibility -&gt; All Bard songs break invisibility: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #323 // Use Icewind Dale's Dimension Door animation -&gt; Use IWD animation for spells, retain BG2 animation for other visuals: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -&gt; Use the recommended storage capacity value (999): v3.82
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v3.82
~1PP.TP2~ #0 #1 // One Pixel Productions: v2 New Potion Graphics (2): v2.7 BWP Fix
~1PP.TP2~ #0 #3 // One Pixel Productions: v3 Flame Short Swords (4): v2.7 BWP Fix
~1PP.TP2~ #0 #4 // One Pixel Productions: v3 Flame Short Swords item patches (5): v2.7 BWP Fix
~1PP.TP2~ #0 #5 // One Pixel Productions: v3 Flame Short Swords mod item patches (6): v2.7 BWP Fix
~1PP.TP2~ #0 #6 // One Pixel Productions: v3 Paperdolls (human, half-orc, elven, halfling, dwarves) (7): v2.7 BWP Fix
~1PP.TP2~ #0 #10 // One Pixel Productions: v3 Colourable Quarterstaves core (11): v2.7 BWP Fix
~1PP.TP2~ #0 #11 // 1PP: Colourable Quarterstaves core item patches (12): v2.7 BWP Fix
~1PP.TP2~ #0 #12 // One Pixel Productions: v3 Colourable Quarterstaves mod patches (13): v2.7 BWP Fix
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour &#91;EFB2&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail &#91;EFB3&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour &#91;EFC4&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour &#91;EFF4&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured &#91;HFB1&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour &#91;HFB2&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail &#91;HFB3&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail &#91;HFC4&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail &#91;HFF4&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage &#91;HFW1&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe &#91;HFW2&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression &#91;IFB1, IFB2, IFB3&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate &#91;IFC4&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail &#91;DMB3&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail &#91;EMB3&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour &#91;HMB2&#93;: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail &#91;HMB3&#93;: v3
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -&gt; Separate Avatars for Female Dwarves - Baldur's Gate II
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #1 // 1ppv3: Unique Thief Avatars (patch) -&gt; BGII - Unique Thief Avatars (patch)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #2 // 1ppv3: Unique Thief Avatars (content)
~1PP_THIEVES_GALORE/SETUP-1PP_THIEVES_GALORE.TP2~ #0 #3 // 1ppv3: Improved Improved Galactygon's Avatar Switching
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -&gt; Heal on shifting back to human (Default): Refinements v 3.31
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.48
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.48
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.48
~AURORA/SETUP-AURORA.TP2~ #0 #0 // Aurora's Shoes and Boots: v5
~AURORA/SETUP-AURORA.TP2~ #0 #10 // Small portraits for NPCs -&gt; Merchants and minor NPCs: v5
~AURORA/SETUP-AURORA.TP2~ #0 #120 // Change store buying prices -&gt; Reduce to 90%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #165 // Change store selling prices -&gt; Increase by 110%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #225 // Change gem and jewelry prices -&gt; Reduce to 90%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #257 // Change quest gold rewards -&gt; Fixes only: v5
~AURORA/SETUP-AURORA.TP2~ #0 #420 // Realistic random treasures -&gt; Both 1 and 2 (no treasures lost): v5
~AURORA/SETUP-AURORA.TP2~ #0 #475 // Change creature gold carried -&gt; Reduce to 75%: v5
~AURORA/SETUP-AURORA.TP2~ #0 #500 // PnP Helmed and Battle Horrors: v5
~AURORA/SETUP-AURORA.TP2~ #0 #520 // Realistic Kobold Commandos: v5
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #100 // Nature's Beauty Tweak.: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #150 // Imprisonment Fix.: TB#Tweaks, V 2.61
~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #200 // Flesh to Stone Fix.: TB#Tweaks, V 2.61
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #30 // Drop Items on Imprisonment: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #0 #50 // Restore SoA Background Music for Promenade Cutscene: v5.1
~CONTAIN/SETUP-CONTAIN.TP2~ #0 #10 // Unique Containers -&gt; Unique icons and names: v3
~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #175 // Pit Fiends -&gt; Some get the NWN animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #230 // Cambion/Isair Animation -&gt; Some cambions: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #280 // Alu-Fiend/Madae Animation -&gt; Some alu-fiends: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -&gt; Barrow Wight animation: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -&gt; Some beggars and slaves: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #720 // More Planescape: Torment Animations -&gt; 50% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7010 // Moinesse's Avatars for IA -&gt; 50% of relevant non-joinables: v5
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -&gt; Creature References: v5
~BEAR_ANIMATIONS_D2/SETUP-BEAR_ANIMATIONS_D2.TP2~ #0 #0 // Bear & Werebear animations from D2(requires IAcore mod to be installed)
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #0 #0 // Hauptkomponente: 0.5
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #0 #1 // Taverne Elfgesang: 0.5
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #0 #2 // Die Grotte des Schwarzen Alaric: 0.5
~JA#BGT_ADVPACK/SETUP-JA#BGT_ADVPACK.TP2~ #0 #3 // Ramaziths Turm: 0.5
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1330 // Portraits for Romantic Encounters: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1380 // Portraits for Ascalons Questpack: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1360 // Portraits for Tales of the Deep Gardens: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1390 // Portraits for Jans Quest: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1420 // Portraits for Fishing for Trouble: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #2000 // Portraits for Ascalons Breagar: v2.1
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v2.1
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #1 #0 // Pack Mule -&gt; Standard saddlebags
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -&gt; On initial joining and rejoining: v1.9
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -&gt; Use new Worldmap for Throne of Bhaal as well: v9.0.1
~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #0 // Sword Coast Map Labels: v2
~MAPNAMES/SETUP-MAPNAMES.TP2~ #0 #25 // Update Map Markers: v2
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -&gt; Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-GUI.TP2~ #0 #2 // Game Graphical User Interface (GUI) -&gt; "Baldur's Gate Trilogy" (Elminster wielding staff)
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2
</pre>]]></description>
		<pubDate>Thu, 17 May 2012 09:29:08 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24392</guid>
	</item>
	<item>
		<title>looking for bg2 testers</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24375</link>
		<description><![CDATA[Lot's of changes have happened since the last release and it's about time we make another one. Some of those changes were deep in the core, so a good test is needed first. The basic stuff is covered, but I usually do a full game runthrough to check the critical cutscenes are still working. As the most complex, bg2 is the ideal game to test with. Tests with iwd or bg1 are welcome too though.<br />
<br />
<strong class='bbc'>So we're looking for someone or somethree that can do a speed run through bg2 (soa is enough) in the next two weeks.</strong> It takes about a day or two, depending on how much you're dragged into normal gameplay.<br />
The test is to be done with the latest builds <a href='http://sourceforge.net/projects/gemrb/files/Buildbot%20Binaries/' class='bbc_url' title='External link' rel='nofollow external'>from our build bot</a> (or your own build).<br />
Jumping (ctrl+j) and cheating (lvl 30/30 monk/sorcerer; ctrl-y) is not frowned upon, after all, it's about finding holes in the fabric of the multiverse, not petty Faerun matters.<br />
<br />
It is easier for us to debug gemrb if the game is lightly modded (fixpack only), but we don't expect problems, so you can try any combination you like.<br />
<br />
Any help will be appreciated!]]></description>
		<pubDate>Thu, 17 May 2012 07:26:11 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24375</guid>
	</item>
	<item>
		<title>are projected images suicidal?</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24292</link>
		<description>If a projected image casts True Sight, should it dispel itself?</description>
		<pubDate>Thu, 17 May 2012 07:19:52 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24292</guid>
	</item>
	<item>
		<title>Widescreen 3.0.5 and SOA v1.7</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24391</link>
		<description><![CDATA[Just a note regarding an install problem.  This was a vanilla BG1/ToSC (5512) install with a series of mods including Stone of Askavar v1.7.  No errors were noted in weidu logs until Widescreen which then rolled back when it couldn't find ARS006.tis.  When I checked the Override folder, all of the ARSXXX.tiz files installed by SOAv1.7 had not unpacked, hence the problem.  (As a side note, there were four ogg files that didn't get decompressed into WAV files either, also from SOAv1.7.)  I unpacked/decompressed the offending files, re-ran Widescreen, and it all worked fine. <br />
<br />
tisunpack and oggdec were present in the install directory, so I'm not quite sure why the unpacking process went south.  At any rate, this is just an FYI.  I appreciate the fact that Widescreen caught the problem, but it's a long patch process just to be a debug tool ...]]></description>
		<pubDate>Thu, 17 May 2012 02:00:08 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24391</guid>
	</item>
	<item>
		<title>Dialogue weighting explanation?</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24388</link>
		<description><![CDATA[Ok, I'll probably end up kicking myself for getting into this, but here goes...<br />
<br />
Is there, by any chance, an up-to-date explanation on dialogue weighting somewhere? I found one in the "How To's and Tutorials" section, but it was made back in 2004, so I'm guessing things might have changed since then.<br />
<br />
The reason I'm asking is that I'm thinking about attempting to fix a mod which causes a dialogue weighting conflict with another mod. I'm not going to rewrite any dialogue or change the actual mod content in any way, all I want is to try to get the two mods to play nice together.<br />
<br />
If anybody's curious, this is about the Solaufein mod and the Solaufein Flirtpack. I've brought the issue up over at SHS, since I found a couple-years-old thread on there briefly discussing the problem, but a) the creators of both mods appear to be MIA/retired, b) there's no fix for the problem at the moment, and c) I don't think anybody's particularly keen on trying. I can understand that, I'm certainly not too enthused over having to get into the nitty gritty of it all, but having things bug out on me after getting as far as BG2 Chapter 6 just annoyed me. And hey, it's a challenge! I've read several tutorials now, and it's not like I'm going to write an NPC from scratch or anything drastic like that.<br />
<br />
Basically, what's happening is that, past a certain point, the flirts override Solaufein's regular talks, and whenever a talk is due to fire (music starts playing), a banter fires instead. From what I've read so far, this appears to be a typical weighting issue. It might even end up being a case of simply changing a handful of numbers in the Flirtpack script (because the original Solaufein script, is...not user-friendly, to put it mildly). But that's where I'd need a hand on how weighting works. So if anybody could be so kind as to point me in the right direction, that'd be grand.]]></description>
		<pubDate>Wed, 16 May 2012 23:03:29 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24388</guid>
	</item>
	<item>
		<title>Slight issues</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=24389</link>
		<description><![CDATA[Ran across an issue with the Alora mod for BG2. She's being detected when running Level 1 NPCs, but if I actually try to tweak her stats, I get the following error message: "resource "alora.cre" not found for 'COPY' ". It's not a big problem, because otherwise, she works with the mod just fine, it's just that I wanted to change her back to a plain thief rather than a swashbuckler, and it doesn't seem to be possible. Now, I'm not sure whether this is coming from Level 1 NPCs or from the Alora mod itself. If it's the latter, then feel free to ignore this.<br />
<br />
Another quick question: the Level 1 NPCs description page lists Yeslick in the "mod NPCs" section. And yet, he's also listed in the "NPCs to be added in next release" thread. So I just wanted to clarify: has he already been included, or not yet? If not, then all is fine. If he was supposed to be included, then he's not being detected.]]></description>
		<pubDate>Wed, 16 May 2012 22:55:43 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=24389</guid>
	</item>
	<item>
		<title>Mini quest idea for xvart farmer</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=19245</link>
		<description><![CDATA[I suggested an idea for a li'l quest for UB over on PPG, but they say they're wrapping things up.  As such, I'll drop the idea here if anybody thinks it's interesting or wants to include it in their mod.  I don't know what mod it would go best with, which is why I mention it here in the general forum.<br />
<br />
In the southeast of BG1 there's a farmer whose cow is being attacked by xvarts.  If you kill them, the farmer asks you to look into where all of them are coming from.  However, if you wipe out the xvart village, the farmer never says anything new.<br />
<br />
What if after wiping out the village (possibly including a chieftan whose death would indicate the village had been dealt with), you return to the xvart farmer and he'll say something like, "A whole village?!  Well, that explains it.  I guess things are too dangerous around here now for me and Bessie, so we'll have to move on.  Hopefully, we can find somewhere to go, although I can't imagine where I'll find another farm to run."  The farmer and the cow then walk off stage.<br />
<br />
However, if you've already helped the ankheg farmer and told him about his son, then you could tell the xvart farmer about it, and then him and the cow could teleport there, where both farmers will tell you they're happy with the match you've made.<br />
<br />
No magic items or chests of gold, just a little good feeling from helping the ankheg farmer who's on his own, and moving out the xvart farmer who seems really out of place in such a dangerous area.]]></description>
		<pubDate>Wed, 16 May 2012 22:30:57 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=19245</guid>
	</item>
	<item>
		<title>Map crashes</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=21135</link>
		<description><![CDATA[I thought I'd post the error reports I get when the game CTDs on going to the map screen, as and when I get them... perhaps others can make sense of them for me. (This is an intermittent, fairly rare bug).<br />
<br />
EDIT: in fact, I'm now reasonably sure the report I quoted doesn't have anything to do with the map crash bug.<br />
<br />
<pre class='prettyprint'>ASSERTION FAILED!
File&#58; InfGame.cpp
Line&#58; 22002

Exp&#58; pLinks&#91;j&#93;.m_nArea &#62;= 0 && pLinks&#91;j&#93;.m_nArea &#60; g_pBaldurChitin-&#62;GetObjectGame&#40;&#41;-&#62;GetWorldMap&#40;&#41;.GetNumAreas&#40;nMap&#41;

Msg&#58; no msg.
Run Debugger?</pre>
<br />
(AR1201 - orc lair)]]></description>
		<pubDate>Wed, 16 May 2012 20:53:11 +0000</pubDate>
		<guid>http://forums.gibberlings3.net/index.php?showtopic=21135</guid>
	</item>
	<item>
		<title>Things I think should be considered for Fixpack 10</title>
		<link>http://forums.gibberlings3.net/index.php?showtopic=21871</link>
		<description><![CDATA[To avoid making this post completely incomprehensible I'm refraining from posting code. If you decide you want any of this and don't particularly want to write the fixes yourself I have code for most of what I don't provide linkage for. I have purposely left out things on the first and second page of the main Fixpack forum.<br />
<br />
<span style='font-size: 18px;'>A. Fixes to things currently included:</span><br />
<br />
<span class='bbc_underline'><strong class='bbc'>A1.</strong> Faldorn's DV</span><br />
There are a few dialogues around Trademeet that checks for the "FALDORN" DV. Fixpack changes these to instead check for the "CEFALDOR" DV. However, "CEFALD01" is the correct DV to check for. FALDORN and CEFALOR are equivalent, equally redundant and are both only set by Verthan (cechalle) if you challenge Faldorn (and there are additional conditions which may be non-true for some). CEFALD01 is set by the one you kill in the pit and the one you kill if you poison the grove. Neither FALDORN nor CEFALDOR are set if you poison the grove. This is in compile/soa-dlg.d.<br />
<br />
<br />
<span class='bbc_underline'><strong class='bbc'>A2.</strong> Teleport Field</span><br />
The spell description of Teleport Field says the spell should allow for a save, but the spell doesn't. Fixpack aims to change this by changing the description to remove the mention of a save. However, the string Fixpack uses to replace the standard description (@156) is actually identical to the standard description (<em class='bbc'>viz.</em>, it still mentions the save).<br />
<br />
<br />
<span class='bbc_underline'><strong class='bbc'>A3.</strong> Charm effect batch patch</span><br />
Immunity to string #8364 (Dominated) is missing.<br />
<br />
<br />
<span class='bbc_underline'><strong class='bbc'>A4.</strong> Azuredge fix</span><br />
Fixpack fixes the issue of the unreferenced extended effect in Azuredge by overwriting the file with a fixed copy. Two problems, however. First, Fixpack creates the supporting eff ax1h10 but has the (non-existent) eff unddam4 assigned to the item. The fixed copy also comes with completely spurious bonuses to hit and damage (there are none in the description). I posted some code intended for replacing the current Azuredge fix <a href='http://forums.gibberlings3.net/index.php?s=&showtopic=18673&view=findpost&p=158547' class='bbc_url' title=''>here</a>. Note that this code uses unddam4 and consequently does not fix the eff mismatch.<br />
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<span class='bbc_underline'><strong class='bbc'>A5.</strong> Item usability</span><br />
The current item usability stuff could use an overhaul. Coincidentally, Nythrun posted such an overhaul. <a href='http://forums.gibberlings3.net/index.php?showtopic=19210' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>A6.</strong> Slayer change</span><br />
Fixpack replaces an entire state in player1.dlg merely to fix a string reference. This can be fixed in a less destructive manner (e.g. REPLACE_TEXTUALLY). Changing this also has the happy effect of not disabling Ascension's Slayer stuff when Ascension is installed before Fixpack. This is in compile/soa-dlg.d.<br />
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<span class='bbc_underline'><strong class='bbc'>A7.</strong> Flydian</span><br />
The fix to make Flydian disappear after Trademeet's done makes SoA-only games crash (on DestroySelf() or EscapeArea()). It's pretty weird and I guess it's some sort of engine bug. He can Deactive() just fine, however, so maybe it'd be nice to change the script, at least if Fixpack is installed on a non-ToB game.<br />
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<span class='bbc_underline'><strong class='bbc'>A8.</strong> Beta Core doesn't install on SoA-only</span><br />
If we're still using ALLOW_MISSING, boot12.itm is missing from that list and some of the fixes need to be wrapped in ACTION_IF GAME_IS tob. I posted a diff on that <a href='http://forums.gibberlings3.net/index.php?showtopic=20273' class='bbc_url' title=''>here</a>. <br />
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<span class='bbc_underline'><strong class='bbc'>A9.</strong> Duplicated bags</span><br />
Fixpack tries to un-duplicate the wrong bag. <a href='http://forums.gibberlings3.net/index.php?showtopic=14731' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>A10.</strong> Saemon@Brynnlaw</span><br />
A fix to the Brynnlaw vampire attack is bugged if you sided with Bodhi. The fix is only intended for the case where the player sided with Aran, but the fix alters some conditions so they are also true if you got there by Bodhi. <a href='http://forums.gibberlings3.net/index.php?showtopic=16556' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>A11.</strong> Mucking about with the Rift Device</span><br />
Fixpack changes Gaal to take a part of the Rift Device from the party, hijinks ensue. <a href='http://forums.gibberlings3.net/index.php?showtopic=14180' class='bbc_url' title=''>Thread.</a> This is in compile/soa-dlg.d.<br />
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<span class='bbc_underline'><strong class='bbc'>A12.</strong> Reflecting projectiles</span><br />
The protection provided by the Shield of Reflection or the spell Physical Mirror is spotty. So are the fixes contained within the Fixpack. I posted more comprehensive fixes <a href='http://forums.gibberlings3.net/index.php?s=&showtopic=19018&view=findpost&p=161607' class='bbc_url' title=''>here</a> but they were apparently overlooked.<br />
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<span class='bbc_underline'><strong class='bbc'>A13.</strong> Resisting poison</span><br />
On the topic of crummier solutions being replaced by better ones, there's also the fix for the issue of disease immunity granting poison immunity, via poison resistance. The current fix works, but it could be cleaner. Currently the disease batch grants poison resistance and the fix filters out two resources which only grant disease immunity. Since poison resistance grants immunity to both disease damage and poison damage, it should be removed from the disease batch and be in a batch of its own. The cleaner fix can be had from the link in A12.<br />
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<span style='font-size: 18px;'>B. New fixes:</span><br />
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<span class='bbc_underline'><strong class='bbc'>B1.</strong> Hendak's up and vanishing (sort of)</span><br />
Hendak gets around inside the Copper Coronet through a combination of regular MoveToPointNoInterrupt and, if you went ahead and killed Lehtinan without him, JumpToPoint. However, he doesn't properly use SetHomeLocation before his JumpToPoint and JumpToPoint doesn't itself set the home location. Consequently, if he jumps, his home location can end up being pretty much anywhere inside the CC (depending on which point he was moving towards before the jump, which is not necessarily limited to points along his scheduled route). When the engine then does its periodic reset of inactive actors, Hendak is moved to his home location and seemingly "vanishes" (in such cases he is usually found again somewhere in the back of the CC).<br />
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<span class='bbc_underline'><strong class='bbc'>B2.</strong> Surfacer elves at the Underdark exit</span><br />
As you exit the Underdark you encounter packs of surfacer elves fighting drow. They are evidently supposed to stay and fight the drow. Instead they most commonly leave a few seconds after the party comes within sight. The reason for this would appear to be that they use CombatCounter to check if the fight's over, but CombatCounter isn't started until the PC starts fighting. Files concerned are udelf[1-3].bcs.<br />
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<span class='bbc_underline'><strong class='bbc'>B3.</strong> Drow guarding the Underdark exit</span><br />
The drow party guarding the gates leading to the surface has a script intended to make them hostile if you've set off the drow city. However, the particulars of the script messes things up if one of them should get charmed (or if one of the skeletons should be controlled), since the charm effect ends up fighting the script. File concerned is dwgates1.bcs.<br />
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<span class='bbc_underline'><strong class='bbc'>B4.</strong> Tabitha versus charm</span><br />
Tabitha the animal companion has a script seemingly intended to prevent her from being charmed. However, if you charm her, the effect is that Tabitha starts stuttering, for the same reason as in B3. Adding some effects to provide her with immunity to charm fixes the issue.<br />
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<span class='bbc_underline'><strong class='bbc'>B5.</strong> Pixie Prick</span><br />
Pixie Prick has an undocumented +6 save bonus on its on-hit effects.<br />
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<span class='bbc_underline'><strong class='bbc'>B6.</strong> Planar Prison guard and shout scripts</span><br />
One of the guards in the Planar Prison uses the same shout script (shout.bcs) as the imprisoned actors. Consequently, if he should shout in vicinity of the actors, the actors go hostile and, following that, Haer'Dalis goes hostile. He is also the only one to use this shout script. One other (the wyvern, at that) uses gensht01.bcs. File concerned is pcapt03.cre.<br />
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<span class='bbc_underline'><strong class='bbc'>B7.</strong> Dreams from Ellesime</span><br />
The post-Underdark dreams about Ellesime and Suldanessellar can occur after you have entered Suldanessellar, or even in hell.<br />
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<span class='bbc_underline'><strong class='bbc'>B8.</strong> ITM vs description</span><br />
Some items are inconsistent with their descriptions, notably when it comes to minor things like weight or speed factor. Fixpack currently has a few fixes for issues like these, but sometimes it changes the description to match the item and sometimes it changes the item to match the description. As it happens, I'm back to square one on this issue. So between altering the item file and altering the description (e.g. in the GTUL), which is the preferred solution?<br />
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<span class='bbc_underline'><strong class='bbc'>B9.</strong> Junk</span><br />
Following the link in A8 (<a href='http://forums.gibberlings3.net/index.php?showtopic=20273' class='bbc_url' title=''>click here</a>) yields two small fixes. One's a fix for reddeath.bcs (it needs to use ReallyForceSpellDead) and is only relevant for a handful of Grimwarders in BG2. But it's still a bug. The other is a fix for Kruin endlessly appearing, if, say, you trigger him with an invisible thief and, knowing that he's one of them stinkin' giths, you unceremoniously backstab him to death without letting him talk. Rinse and repeat.<br />
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<span class='bbc_underline'><strong class='bbc'>B10.</strong> Sound-set corrections</span> (wow, digging through the forums produces all sorts of things I had completely forgotten about)<br />
Lotsa people are males with female sound sets or vice versa. <a href='http://forums.gibberlings3.net/index.php?showtopic=19916' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B11.</strong> Creeping Doom</span><br />
Due to the engine bug with repeating effs and similar, Creeping Doom doesn't work as advertised (the repeating damage effect suppresses the repeating fear effect). All the insect spells are easily weaned off repeating effs by having them use effects with delayed timing modes instead. <a href='http://forums.gibberlings3.net/index.php?s=&showtopic=19010&view=findpost&p=160786' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B12.</strong> Asp's Nest darts</span><br />
The Asp's Nest darts do not match their description. The description says 1hp/3sec until 40 damage has been dealt (i.e., for 120 sec), while they do 1hp/sec for 40 seconds. The thread's the same as for B13.<br />
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<span class='bbc_underline'><strong class='bbc'>B13.</strong> Magical bows and THAC0</span><br />
Some longbows don't have the THAC0 bonuses they should have. Nythrun posted a fix to the issue <a href='http://forums.gibberlings3.net/index.php?showtopic=14146' class='bbc_url' title=''>here</a>, but note that this fix conflicts with the GTUL since it changes string references to unpredictable values.<br />
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<span class='bbc_underline'><strong class='bbc'>B14.</strong> Roger and the gong quest</span><br />
You can talk to Roger about gong-related matters even after the quest's been completed. In this case the problem is that Roger only checks for DennisJob=1 but DennisJob is never advanced past 1.<br />
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<span class='bbc_underline'><strong class='bbc'>B15.</strong> Jaraxle</span><br />
Jaraxle doesn't pay the party for the gems, because he is broke. <a href='http://forums.gibberlings3.net/index.php?showtopic=20081' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B16.</strong> Too many Keldorn variable bugs</span><br />
Keldorn sets the wrong variable if he gets impatient and leaves at a certain point. <a href='http://forums.gibberlings3.net/index.php?showtopic=19919' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B17.</strong> Aerie and PartyRested</span><br />
Aerie has a PartyRested() trigger in one of her banters, which keeps the banter from firing. <a href='http://forums.gibberlings3.net/index.php?showtopic=19614' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B18.</strong> Globes and Summoning</span><br />
Globes of Invulnerability make you immune to casting summoning spells. <a href='http://forums.gibberlings3.net/index.php?showtopic=16487' class='bbc_url' title=''>Thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B19.</strong> Faraji</span><br />
You promise Faraji 10 gp in return for some info, but he never collects.<br />
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<span class='bbc_underline'><strong class='bbc'>B20.</strong> Looping in the House of Talos</span><br />
If you go around killing his priestesses Talos punishes you with a looping area script. This one's also from Nythun's <a href='http://forums.gibberlings3.net/index.php?showtopic=14146' class='bbc_url' title=''>big thread</a>.<br />
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<span class='bbc_underline'><strong class='bbc'>B21.</strong> Flasher Master Bruiser Mates</span><br />
They have an undocumented -1 penalty on saves. They are also lacking their advertised +1 to hit.<br />
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Disclaimer: Since I can barely keep tabs on my own stuff you'll have to excuse me if I've overlooked something.]]></description>
		<pubDate>Wed, 16 May 2012 20:52:29 +0000</pubDate>
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